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Thread: [Deck] 12 Post

  1. #3841

    Re: [Deck] Turbo Eldrazi

    Thank you for your opinions guys!! Replying by step:

    1)Mirri: yes, true, sensei is better. In a meta without miracle I'd choose sensei with no doubts. But against it naming sensei with needle gives you a lot of tranquilllity. Mostly against mentor miracle, to avoid tons of monks in the battlefield. I know, no extra card and no trick with repeal.....basically the situation is this one:
    PRO: open mana on upkeep/eot to look at your library, good vs needle/revoker, still scry, keep looking at your library against mentor
    CONS: no extra card, no look at your library whenever you want, no tutor with trinket mage, green mana to cast, dies under decay/oblivion stone
    I will buy another sensei and try it instead of mirri. My sideboard is weak against miracle if we don't consider needle, do you have any suggestion for this?

    2) Sylvan library: if about mirri I can share your idea, I consider sylvan a strong must. Against a turn 1 chalice, this is a safety net. And, mostly, it gives us the possibility to draw extra card: if we are high with hit points (thanks to glimmerpost), this makes a big difference.

    3) Exploration: in the past I didn't like it. It's true, after 3rd turn is useless, in GW build is a dead card after this turn. But whoa, if you have it on the first turns, it really makes a difference, against EVERY deck. Maybe the only matchup where exploration is critical is BUG/jund....exploration empties easly our hand, and so thoughtseize/tourach hit strong the remaining cards in hand. If we draw exploration on lage game, we can remove it from our hand with brain/fetch/maps. Crucible is a very interesting option, saving us also against wasteland, but it's hard to find a slot for it (and 1x is basically useless, since we cannot tutor it).
    edit: the fact that after 3rd turn it is useless is not so true. Let's suppose that we start the game with a vesuva in hand and no cloudpost. We don't need to cast vesuva (unless other specific reason) early: but when we reach cloudpost, putting it into the battlefield together with vesuva is a nice surprise effect, that give also us a fast ramp. This happens also with "utility" lands: bojuka bog and chasm (sometimes tabernacle, if we are scared by wasteland, but in general I prefer a wasted tabernacle that cloudpost, it depends however.....) in general are useless in first turns: casting them after along with our base lands allows us to continue ramping and answering opponent's menace.

    4) Explosives: I dislike this card. Against tokens, Tabernacle is much better. I tried explosives....if you remove 3/4 tokens against grixis or mentor, they easily put them in the battlefield again. With those decks you must hit pyromancers or mentors, not token. At least, with Tabernacle we slow them. Having more than 2 counters on explosives is VERY hard, we cannot rely on this to remove cmc 3 cards. Planeswalker? needle is the solution, no way. Wiping out battlefield? oblivion stone: grixis has delvers (0 cmc), shaman (1cmc), pyromancers (2cmc); bug has shaman (1cmc), tarmo (2cmc), liliana (3cmc); omnitell has....nothing XD; miracle has sensei (useless), mentor (3cmc), tokens(0cmc). Explosives are very very strong only against aggro loam, to remove chalices and mox. I can think to add 1 of them maybe, thanks to trinket mage, but no more.

    5) Counters/spheres: mindbreak trap is good only against storm. But since that deck usually uses duress before comboing, I prefer to have something in the battlefield to slow/stop it. That's why I put 1 sphere of resistance....gaining 1 turn (2 cmc vs 3 for trini) can really makes the difference with storm. And in general with fast deck I think. Of course I cannot put 3 spheres of resistance 'cause I need trini with omnitell....

  2. #3842
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    Re: [Deck] Turbo Eldrazi

    @Morden: a giant advantage of top over Mirri or library is that you can float a card on top of your library until you need it, LIKE MINDBREAK TRAP! Trap is your best card against storm for this reason. You can also play a copy of Flooded Grove if you want so trap is more multidimensional. Point is, trap is particularly good in combo with top.


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  3. #3843
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Rock Lee View Post

    // Lands
    4 [ZEN] Misty Rainforest
    4 [FNM] Cloudpost
    4 [SOM] Glimmerpost
    1 [WWK] Eye of Ugin
    4 [R] Tropical Island
    2 [OD] Island (4)
    1 [LG] Karakas
    1 [IA] Glacial Chasm
    1 [WWK] Bojuka Bog
    1 [ALA] Forest (1)
    1 [TSP] Vesuva
    1 [AVR] Cavern of Souls

    // Creatures
    1 [ROE] Emrakul, the Aeons Torn
    4 [M12] Primeval Titan
    1 [ROE] Kozilek, Butcher of Truth
    1 [FD] Trinket Mage

    // Spells
    4 [MM] Brainstorm
    4 [CHK] Sensei's Divining Top
    2 [US] Show and Tell
    3 [ZEN] Expedition Map
    4 [TSP] Trickbind
    3 [UL] Crop Rotation
    2 [FRF] Ugin, the Spirit Dragon
    1 [AQ] Candelabra of Tawnos
    2 [MMA] Relic of Progenitus
    3 [MMA] Engineered Explosives

    // Sideboard
    SB: 2 [NPH] Surgical Extraction
    SB: 1 [SOM] Platinum Emperion
    SB: 2 [U] Blue Elemental Blast
    SB: 3 [TSP] Krosan Grip
    SB: 3 [CMD] Flusterstorm
    SB: 2 [TSP] Wipe Away
    SB: 2 [WWK] Nature's Claim
    So, long time thread reader, even longer post player, first time poster. I had a great experience last night and want to gush about it. I've been playing a stock U/G turbo eldrazi list for a while that hasn't changed much over the last nine months except for some stupid/innovative sideboard choices that don't usually do enough for me. I love 12post more than any other magic deck, so I just kept jamming away but I really needed a breath of fresh air. Since I play in the same area as BoozeCube and we talk about our decks a lot, I was tempted to try Mono G or G/W but after some hours on Cockatrice, I just didn't like the deck's style and even worse combo matchups. But then I see this list. I wasn't totally sold at first, having watching Rock fall in love with trickbind was adorable at first but kinda weird, but I decided to just bite the bullet and try it, albeit -1 SDT +1 Vesuva. It was great!! Trickbind is such an awesome and useful card. I crushed an event yesterday even though I got two bad matchups out of three rounds and punted hard against Miracles.

    Round 1: Oops all spells.
    I love pithing needle a lot, and cutting it for me was very hard, but I felt the burn in this matchup (kind of). I mull to 6 this game and keep Relic, Relic, Trop, Trop, Cloudpost, Cloudpost. Not like, great, but fine. My opponent, who is on the play, immediately passes without playing a land, so I put him on dredge, blecher or oops. I Trop>Relic and pass. He goes off on his turn and reveals he is on the Angel Build. No biggy, but I wish I would have had a needle there, but even so I could have named the wrong thing. Not a good start with a new deck. I grab the Extractions and stuff and bring them in, but I watch my opponent SB 15 cards, so I take out the extractions and bring in K Grips, and Nature's Claims, expecting the transformation SB. I get rewarded when he therapies me on T3 for Force and Rituals into Belcher. He casts LED and in resp I Krosan Grip the Belcher. He gets another belcher, but I have chasm at this point, so he just activates it to set up his library and tells me he puts all the LEDS/Rituals on top (Even though I'm pretty sure he did not have to). Two turns later, I drop Chasm, Trickbind his Belcher and slam Emrakul. Game 3 he SBs 15 cards again and doesn't kill me turn 1. I Trop go, and he therapies me, for Flusterstorm, I reveal a Crop Rotation, he then goes for the combo kill and has to read Bojuka Bog.

    Round 2: Esper Mentor
    Not only is this a bad matchup for me, but this player is much better than me and we both know it. G1 is an absolute slog, but I lock up behind a glacial chasm. He starts Jacing me, puts a ton of tokens in play, and steals my Candle with a Dack, but I just take my time to get out of triple Bolt range via trickbinding my Chasm on lethal turns and drop it the turn I have Emrakul. He has Bolt, Bolt, Punishing Fire but I have Karakas. G2 is just me stomping him. He meddling mage's Wurmcoil (A card I've played in previous matches against him) Get the candle out turn 2 with Trinket Mage and just go Titan(fow), Titan(fow), Titan(sticks), Ugin, Emrakul. This Matchup is normally trash for me, but I felt way more confident in my deck's ability to pull out of it.

    Round 3 is Miracles, crush him game 1, but punt game 2 by first letting him jace my ugin to the bottom when I have an active top then drawing before paying for chasm. Luckily there was a game 3, where he never stood a chance.

    I thought being Vesuva light would be bad, but having many more colored sources was super helpful. I didn't play against any Wasteland decks, but I bet I could have stood a much better chance. I really like this build, and will probably keep working with it.
    But Rock, what are the Wipe Aways good for? ANT? Omnitell? Nailing Chalice is great but this card isn't great against Blood Moon/Choke/BtB. Kgrip and Trickbind have been great, and losing FoW doesn't seem so bad with the inclusion of Surgical. I was thinking -1 Wipe +1 Flusterstorm, just because the card is such a trump.
    Some Fear the Dead

  4. #3844

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by drude1 View Post
    @Morden: a giant advantage of top over Mirri or library is that you can float a card on top of your library until you need it, LIKE MINDBREAK TRAP! Trap is your best card against storm for this reason. You can also play a copy of Flooded Grove if you want so trap is more multidimensional. Point is, trap is particularly good in combo with top.


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    indeed, this is true. I'm still working on my sideboard, I added sphere of resistance because I think it can be usefull also with other decks than storm (tokens-based decks for example), while mindbreak trap is used only against it.

  5. #3845

    Re: [Deck] Turbo Eldrazi

    i can't decide which build to copy... i like the latest rock list, but i recently acquired FoW and want to run them... i like the white splash, basically i like every build more or less :) and i have the cards to build it (only one candelabra though...). At this point i just can't decide or don't have the knowlage to attempt my own tweak as i'm a noob. Can anyone paste a good / proven UG build with FoWs or just point me to whatever page it’s posted on? I'm looking for something "straight forward", something to start with...

  6. #3846

    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by MechTactical View Post
    i can't decide which build to copy... i like the latest rock list, but i recently acquired FoW and want to run them... i like the white splash, basically i like every build more or less :) and i have the cards to build it (only one candelabra though...). At this point i just can't decide or don't have the knowlage to attempt my own tweak as i'm a noob. Can anyone paste a good / proven UG build with FoWs or just point me to whatever page it’s posted on? I'm looking for something "straight forward", something to start with...
    I love Fow, but in this deck I don't thinke there is space for them.....mainboard....what would you remove for them? Adding FOW means also add more blue cards, in order to have something to pitch. Sideboard, I prefer cards that have a particular function, since I know my opponent's deck and I can choose more focused cards (for example, against discarding deck FOW is awful, since it helps your opponent to reduce your hand, bettere 1 mana counter like flusterstorm; against combo that uses graveyard, better relic or surgical extraction, and so on.....). I know that Fow are in general good vs everything, but look at this deck:
    http://tcdecks.net/deck.php?id=16078&iddeck=120011
    Basically the idea is, in some matchups, to switch to a more controlling deck. This could be ok, fow, mindbreak, swan in main and you have some good answers. But as you can see, this deck is completely NAKED against omnitell, and we cannot allow this. So you have to put something like trinisphere/krosan, reducing slots for blue cards and consequently fow's strenght.

  7. #3847
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Morden View Post
    I love Fow, but in this deck I don't thinke there is space for them.....mainboard....what would you remove for them? Adding FOW means also add more blue cards, in order to have something to pitch. Sideboard, I prefer cards that have a particular function, since I know my opponent's deck and I can choose more focused cards (for example, against discarding deck FOW is awful, since it helps your opponent to reduce your hand, bettere 1 mana counter like flusterstorm; against combo that uses graveyard, better relic or surgical extraction, and so on.....). I know that Fow are in general good vs everything, but look at this deck:
    http://tcdecks.net/deck.php?id=16078&iddeck=120011
    Basically the idea is, in some matchups, to switch to a more controlling deck. This could be ok, fow, mindbreak, swan in main and you have some good answers. But as you can see, this deck is completely NAKED against omnitell, and we cannot allow this. So you have to put something like trinisphere/krosan, reducing slots for blue cards and consequently fow's strenght.
    You definitely need to bend over backward to include FOW, but I think it is important to have. Below is my list. FOW is card disadvantage, but trinkets and improved card selection can recover that loss. A lot of our 'bad' MUs like MUD, Big Red, Elves really hate FOW. Also, remember that SnT is bad in only one (common) matchup: Omni. So being able to use FOW offensively on SnT plan, like Sneak used to, increases the potency immensely. My list has been very good against Omni, K-Grip is very key. Might even need a wasteland to hedge against bosejiu, but probably not worth the slot.


    4 Cloudpost
    4 Glimmerpost
    1 Vesuva
    2 Island
    1 Forest
    3 Tropical Island
    1 Scalding Tarn
    4 Misty Rainforest
    1 Bajouka Bog
    1 Cavern of Souls
    1 Karakas
    1 Eye of Ugin
    1 Glacial Chasm

    2 Trinket Mage
    4 Primeval Titan
    1 Kozilek, Butcher of Truth
    1 Emrakul, the Aeons Torn

    4 Brainstorm
    3 Crop Rotation
    2 Spell Pierce
    4 Force of Will

    4 Sensei's Divining Top
    1 Expedition Map
    1 Candelabra of Townos
    2 Pithing Needle
    1 Engineered Explosives

    2 Ponder
    3 Show and Tell

    SB
    1 Glen-Elendra Archmage
    4 Flusterstorm
    4 Krosan Grip
    1 Chalice of the Void
    1 Grafdigger's Cage
    1 Pithing Needle
    2 Trinisphere
    1 The Tabernacle at Pendrell Vale

    For a heavy wasteland and Omni meta. If I wasn't in a wasteland heavy meta, it'd be +1 Candle +1 Vesuva, -1 Island -1 Needle.

  8. #3848
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    Re: [Deck] Turbo Eldrazi

    Um...yeah. So this...this is a card.



    Originally off the Wizards Twitter.

    Even without the shuffle clause, that cast trigger is exciting.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  9. #3849
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    Re: [Deck] Turbo Eldrazi

    It's one mana cheaper than the original and double exile is great.

    But I wonder how the library eating compares to Annihilator 4.

  10. #3850
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    Re: [Deck] Turbo Eldrazi

    I'm not too worried about it lacking annihilator. Usually if you're slamming eldrazi, you're pretty close to just emrakuling. The double exile pushes this into reasonable and one less mana is very nice in my opinion.
    Some Fear the Dead

  11. #3851
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Barook View Post
    It's one mana cheaper than the original and double exile is great.

    But I wonder how the library eating compares to Annihilator 4.
    Almost strictly worse. There aren't very many Legacy decks that can meaningfully recover from Annihilator anything, and two attacks are almost always enough. Even if your opponent doesn't just drop dead at that point, they likely have no permanents, and then they will drop dead on the next attack or otherwise won't ever be able to keep permanents on the board. Ulamog's newest trick is still a large chunk of any library, but depending on the player's hand, they may still have the ability to search for answers.

    The double exile is what will make or break the card as it's not only an exile effect, but it's one from a colorless source, meaning that in a pinch it would even take care of an Emrakul.
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  12. #3852

    Re: [Deck] Turbo Eldrazi

    At the very least he doesn't fuel an opponent's yard to allow them to cast dig through time and find an answer easily. Flat out exiling is fine. Especially considering all the fetchlands and cantrips that will quickly thin out an opponent's library.

  13. #3853

    Re: [Deck] Turbo Eldrazi

    Double exiling for only 10 is HUGE. I've lost many games vs Storm where I had a T3 Ulamog and blew up a land, but they were still able to recover and combo off the next turn. Taking out two lands, however, makes the odds much better.

    The milling part doesn't really excite me like annihilator does. But with all the cantripping and drawing people do, it might still be a two-attack win.


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  14. #3854

    Re: [Deck] Turbo Eldrazi

    whoooah!! ok, we all agree that it's an interesting card.....but will you add to your maindeck? Of course kozilek and emrakul cannot be removed. It's hard to find a slot for it.....

  15. #3855

    Re: [Deck] Turbo Eldrazi

    EldraziStatues.jpg

    I'm actually more interested in getting a playmat with this Eldrazi Humanoid Form statues
    (Left) Ulamog as an executioner
    (Center) Emrakul as an Angel
    (Right) Kozilek as butcher

  16. #3856
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    Re: [Deck] Turbo Eldrazi

    This week i have played post again. And I have played ulamog and emrakul. This is just a great upgrade. Usualy you want the destructive part. He usualy dies after. But you win a lot of time blowing up 2 things. Anihilator is just a plus.

  17. #3857

    Re: [Deck] Turbo Eldrazi

    I still run an ulamog and I would probably replace it with this.

  18. #3858
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    Re: [Deck] Turbo Eldrazi

    Wouldn't repacing the original Ulamog with the new one ruin your infinite turns trick?

  19. #3859
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by Ace/Homebrew View Post
    Wouldn't repacing the original Ulamog with the new one ruin your infinite turns trick?
    Not unless you're cheating, since Ulamog doesn't normally grant extra turns ;)
    Yes, you probably need Candelabra if you're running a Cloudpost deck.

  20. #3860
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    Re: [Deck] Turbo Eldrazi

    Quote Originally Posted by emberwilde View Post
    EldraziStatues.jpg

    I'm actually more interested in getting a playmat with this Eldrazi Humanoid Form statues
    (Left) Ulamog as an executioner
    (Center) Emrakul as an Angel
    (Right) Kozilek as butcher
    Angel Emrakul was actually Iona, Shield of Emeria.

    Makes me wonder about the other two titans.

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