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Thread: [BFZ]Battle for Zendikar spoilers thread

  1. #701
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Phoenix Ignition View Post
    With Retreat to Coralhelm can we finally have Stasis be a thing now? Maybe with mana dorks?



    I want Stasis to be a thing...

    I guess Knight of the Reliquary combo is cool too but I'd prefer Stasis.
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  2. #702
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Humphrey View Post
    Oh I'm aware. Ral Zarek or Garruk Wildspeaker would be objectively better additions than this new card, if you really wanted to make stasis work.


    I figured I'd rather brew that deck than a Knight of the Reliquary combo, but I really like the idea of Goblin Welder with Artifact lands and something like Disciple of the Vault.

  3. #703
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Ghost Town + Stasis to finish out the combos.
    Playing Punishing Regular Miracles.

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  4. #704

    Re: [BFZ]Battle for Zendikar spoilers thread

    the metagame is full of Spell Pierce, Pyroblast and Abrupt Decay, Pyroclasm and Terminus.

    the only way to make a Stasis list is with Root Maze and Garruk Wildspeaker.

    Sterling Grove is also mandatory

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    Re: [BFZ]Battle for Zendikar spoilers thread

    In other news, turned out the alleged black enchantment (eldrazi processor) that got The Source riled up, is a fake. This has been confirmed on MtG Salvation.

    Are there any cards for legacy in this set? (Except new Ulamog for Eldrazi and maybe 1 or 2 utility lands for Loam-decks? Is Retreat to Coralhelm good enough?)

  6. #706
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by HdH_Cthulhu View Post
    Maybe goblin welder? Artefact lands? Wtf this sounds great!
    Welder + 2 artifact lands + Retreat is infinite mana right?
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  7. #707
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Poron View Post
    the metagame is full of Spell Pierce, Pyroblast and Abrupt Decay, Pyroclasm and Terminus.

    the only way to make a Stasis list is with Root Maze and Garruk Wildspeaker.

    Sterling Grove is also mandatory
    Not sure if I agree with this. Stasis is best played like Choke, catching someone off-guard after casting a spell. Daze becomes great protection against Pyroblast and Abrupt Decay is likely going to be hard to cast. Even if you manage to cast it, Stasis should be able to draw->go into extra copies of Stasis. That said, I don't think Stasis is viable yet. I wish it was, because it is one epic monster of a card.

  8. #708

    Re: [BFZ]Battle for Zendikar spoilers thread

    There's a bunch of cute possibilities with Emereia Shepard (7 mana landfall / plainsfall return a permenanet from your graveyard to your hand / to play) but you could just cheat Griselbrand into play and win instead.

  9. #709
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Vicar in a tutu View Post
    Are there any cards for legacy in this set? (Except new Ulamog for Eldrazi and maybe 1 or 2 utility lands for Loam-decks? Is Retreat to Coralhelm good enough?)
    Ulamog (by virtue of being a fat Eldrazi), Retreat to Coralhelm, and Wasteland Strangler. That's it. Not saying those are going to be played, but if anything does, it'll be them. Everything else doesn't make the cut. Including the lands. All of the lands uninspired and bad, and the ones with activated abilities are overpriced. If you have six mana and an active Loam, there's better things you can be doing.
    Quote Originally Posted by sdematt View Post
    tits.

  10. #710
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by vicar in a tutu
    In other news, turned out the alleged black enchantment (eldrazi processor) that got The Source riled up, is a fake. This has been confirmed on MtG Salvation.
    Thanks for this. I have been wondering and waiting.
    Quote Originally Posted by donut
    Everything else doesn't make the cut. Including the lands.
    I am pretty sure you will see some of the lands. I still say the blue spell land is considerable, and the expensive sacrifice ones are certain to see play in something. Perhaps not immediately, but there will be something eventually.
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  11. #711
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    Re: [BFZ]Battle for Zendikar spoilers thread



    I am not saying this guy is busted, at all, I just look at him and think of how rad it would be if this card were viable, precisely as-is, because I think the control deck that would evolve around it is fairly obvious and so maybe it would be kind of hum-drum and stupid but also, just look at it. It reminds me of a more elegant time in Magic, in a way - your control finisher is dependent not on how much mana you have when you rip it (Entreat the Angels, bluhh) but instead its efficiency is determined by how well you controlled the game before casting it as well as after. Do you need to just make an army and crush? Or do you need to just maybe make one manland and slow roll the opp maintaining tempo? Gah, it's gorgeous. And yet so ineffectual. Life really sucks you guys.

    Oh so disclaimer, I guzzled like 1/4 bottle of Nyquil last night because stpid late season allergies turned into a full-blown head cold thing. fml
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  12. #712
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Nothing for Aluren, BFZ is shit.
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by mrjumbo03 View Post
    Welder + 2 artifact lands + Retreat is infinite mana right?
    Yes...

  14. #714

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by sjmcc13 View Post
    Yes...
    But a Solemn Simulacrum + art-land is more fun!
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  15. #715
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    Re: [BFZ]Battle for Zendikar spoilers thread


  16. #716
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    Re: [BFZ]Battle for Zendikar spoilers thread

    I'm sure Plated Slagwurm at uncommon is going to be greeeat for the Limited format at uncommon. :/
    Quote Originally Posted by sdematt View Post
    tits.

  17. #717
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Vicar in a tutu View Post
    In other news, turned out the alleged black enchantment (eldrazi processor) that got The Source riled up, is a fake.
    Not entirely true. Just really off.

    Quote Originally Posted by sdematt View Post
    tits.

  18. #718
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    Re: [BFZ]Battle for Zendikar spoilers thread



    Looks like this sets version of Ghostfire

  19. #719

    Re: [BFZ]Battle for Zendikar spoilers thread

    Quote Originally Posted by Vicar in a tutu View Post
    ...
    Are there any cards for legacy in this set? (Except new Ulamog for Eldrazi and maybe 1 or 2 utility lands for Loam-decks? Is Retreat to Coralhelm good enough?)
    As Bohr said, predictions are hard, especially about the future.

    That said, the mana costs are high, and the power level is low. Many of the cards in the set are new versions of second rate cards with added to the mana cost, and there's not much in the way of new or unique effects. That's not a good recipe for eternal.

    Some marginal stuff like Bring To Light.

  20. #720
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    Re: [BFZ]Battle for Zendikar spoilers thread

    Full spoiler...
    Can't be. The entire color of white has not a single remotely playable card at less than 6 mana. I call bullshit, and I'm waiting for the rest.
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