Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
And there are eight distinct archetypes in the DTB forum which are all different in nontrivial and interesting ways. So: there is strategic diversity in Legacy. If there are lots of viable archetypes to choose from, why do we care about the five colors being represented equally? Why are non-blue decks being tier 1 an inherent good? It's speculative at best to presume that banning all the good cantrips will give us more strategic diversity, so it must be some other reason.
The justification can't just be because some people don't enjoy playing blue decks. The banned list can't be a vehicle for enforcing some arbitrary group of people's preferences. People find formats fun or unenjoyable for loads of reasons, and there's no reason to prefer any particular group of people's concerns over anyone else's.
I think the only sane policy is to use the ban list when strategic diversity is threatened by egregiously broken decks (and here, I'm talking about things like Flash/Hulk, not things like present-day Omni-Tell). In the current metagame, I don't know how one could possibly argue that this is the case.
Consistency is a double-edged sword. While it does blunt the impact of "unfun" variance (mana screw, land-flooding, losing to bad topdecks), it also introduces a host of problems. For one thing, it can reduce the built-in penalties to playing with certain cards, making them much more powerful (e.g. Brainstorm with Miracle cards, cheat-into-play combo pieces). And giving a shot in the arm to fast, non-interactive combo introduces a whole bunch of variance when it comes to the matchup lottery and the extremely skill-testing "draw 7" part of the game. Sometimes you just get Derp&Tell'd on Turn 2 with nothing you can do about it; more consistency only increases the likelihood of this happening.
I actually went back to the first page and read it. It looks like there has truly been over 600 pages of Brainstorm discussion...
The quote above made me laugh and also wonder how many pages long this thread would be if this had been kept up.
I'm also aware of the irony that if that sort of thread maintenance had continued, this post wouldn't last long.![]()
Local metas tend to have a lot more diversity (in my experience) because people play what they have fun with (this goes back to the quote in my sig). Card availability is also an issue. However, when those local players decide to go to a GP (or other competitive event), most of them are going to play the deck that gives them the best shot to win, card availability allowing. As for Burn, it has serious issue with combo but also Miracles. Counter-Top is lights out. It's solid in a meta full of Delver and non-Miracles fair decks in general, but a lot of the durdly midrange decks that it's best against (Shardless, Jund, etc.) are down right now.
Strategic diversity argument = blue apologism. I still have to play blue cards and blue lands as a prerequisite to participate in your "diversity."
Your second paragraph contradicts itself, as leaving the format on its current trajectory is blatant favoritism towards the concerns of blue players over everyone else.
I'll respond to the rest of this sometime in the next few days, but I did want to address this part now.
First, the market research data comes from all players, and the overwhelming majority of peole who play Magic are Standard or casual players. I imagine that if the survey focused on Legacy and Vintage players, we'd see far more support for fast combo, robust counterspells, and prison than we see among a broader group of players.
Also, restricting a card to improve subjective play experience has precedence in Trinisphere. At the time it was restricted, Shop decks as a whole weren't dominating Vintage - in fact they were still only about even with Gro decks in terms of top 8 finishes. It was restricted explicitly because getting turn 1 Trinisphered is miserable. Yes, it's a different format, yes, it was over a decade ago, but the whole point of the B/R list in any format is to improve people's play experience. The fact that my play experience might be enhanced by making my opponent's play experience unpleasant is a feature that the game has lived with for its entire existence, and is part of what you sign up for in Eternal formats.
Also, I empathize with most of the people who want to see the cantrip cartel reigned in a bit. I don't agree with them, but most are arguing in good faith and sincerely believe that banning Brainstorm (at least) will be a major boon to the format. They're right that Brainstorm has a far larger metagame penetration than would be acceptable for another card, and that it's the best unbanned card. All we really disagree on is what the proper course of action is. If you want objective ban criteria, it's difficult to arrive at any that simultaneously allow for the banning of cards that are widely agreed to be banworthy and that exempt Brainstorm and Ponder unless one of criteria is that card selection/filtering tools that don't generate 'true' card advantage are exempt. Where thr pro-ban crowd and I differ is that I think that nerfing the cartel will do more harm than good, and they think it will do more good than harm.
Also, before someone inevitably points out that Treasure Cruise or Dig Through Time would be safe if Brainstorm and Ponder were banned - I strongly doubt this. They'd be banworthy if we were left with Opt, Sleight of Hand, and Portent.
I think this hits close to home for those who resist a Brainstorm ban. These Delve cards were a mistake for eternal formats.
I may be the only pro-Brainstorm person who considers the cantrip strategy to be an archetype. I would rather see the cantrip density thinned without banning Brainstorm however. Give me Brainstorm, Opt, and Sleight of Hand, just please leave Brainstorm.
Real quick, I have a big problem with this statement right here. I have played Maverick for years and only recently acquired the cards to build Kronberger's Loam list. To do so, I turned in some chaff I had lying around, and knocked about $100 off the price to buy into Loam while keeping the stuff to play Maverick. Even then, I had to pay around $400, and I was able to pick up cards relatively cheaply from friends. Without turning cards in, and at market prices, I would probably have paid around 600USD to make the switch. Don't assume a choice is made "out of spite." Legacy prices have soared, and that is a factor in this.
Not to mention that the quote is terribly reminiscent of the "Gentleman's Agreement" behind the Mystical Tutor ban and why the numbers didn't live up to the power level. If they didn't take action against Mystical when they did, it would have a meta penetration similar to Brainstorm now. You could reasonably slot it into any Brainstorm deck today and it would improve.
Yet those decks are the same in 50% of their cards. I don't care how different they play, there is a core of 4 BS/Ponder/FOW+blue fetches/duals, then 0-4 Probe/Preordain/Dig/Daze for nearly every DTB in Legacy. All decks have the same engine with a different strategy. Not healthy.
FTFY. ;)
I think many in the ban DTT camp are forming their opinions based disproportionately on just how one-sided the fight is between fair decks and omnitell. In a grindier game vs omnitell a fair deck is only going to face 1x DTT [legitimately cast] on turn 3 or 4; the Digs after this are all going to be free. If a deck isn't going to fight the card show and tell in the first place, I don't know that it makes much sense to fixate on DTT (especially the free ones) - there are certain spells in legacy that, uncontested, are supposed to result in a loss [i.e. the resolution of show and tell].
The more important takeaway though is that Omnitell is an outlier in the DTT debate; exclude it and you will find few 4x DTT decks, and indeed fewer decks that fire off digs without its biggest non-fetch enabler: gitaxian probe. Ban gitaxian and you slow down the delve and break the patently unfair I-know-your-hand cabal therapy. There are plenty of cards that can strand digs in hand, but they're all soft to probe/cabal.
Decks with DTT but no probe, will generally run two copies at most (and honestly they'd just be JTMS if dig were banned). In these 2 dig decks, the card is basically ancestral recall with a "can't be cast, nor resolve in the first 5-6 turns of the game" clause; begging the question: why is the game not over yet? If DTT decisively ends such a grind, I'd consider it a good thing - certainly better than spamming JTMS activations and passing turns.
You guys do understand that if they were to ban Brainstorm, there would be massive financial repercussions in the secondary market, right? Do you know how much an Underground Sea or Volcanic would tank? How about Force of Will? What would happen to combo pieces? Thoughtseize might top it's old price tag. It's not just about gameplay, money makes magic go 'round.
From my phone. I do my best, dammit!
Sure. I've got some farmland in Florida I'll sell ya...
From my phone. I do my best, dammit!
Every format has constraints that exclude certain classes of strategies from the top tier. You're not entitled to win no matter how much you love your deck if it just isn't as good as the top decks. Formats can be healthy in spite of this, because there are multiple strategies you can choose which, given tight play and a little luck, can win a large tournament. That state of affairs exists in Legacy. There are viable blue aggro, control, and combo decks and everything in between to accommodate nearly every strategic preference one could conceivably have.
If the color of the border of the cards is the problem, then I don't know what to tell you. Banning cards until you see more black ink, red ink, etc. around the text box instead of blue ink would not necessarily have any positive impacts on the format, simply because the color of the card border has nothing to do with how many viable archetypes exist, etc. It is just unrelated to the qualities that make a format healthy! What if the DTB forum had 1000 very different decks in it that were all roughly as good, and every single one of them played 4 Brainstorms. Would you still be in favor of banning Brainstorm despite the huge diversity of strategies that you could choose from?
As for the second point, the status quo doesn't "favor blue players" because people who play blue decks aren't a monolithic entity. There are people who play Delver, who play Miracles, who play Omnitell, who play Grixis Control, etc., and they have different interests. If Delver of Secrets were banned, you can bet that Omnitell players would not react the same way as Delver players, for instance.
They're obviously not literally the same deck, but they're all playing a similar tempo style with Dazes and Wastelands. The difference between RUG and Grixis Delver is not as great as the difference between the Delver archetypes and Omnitell, for instance.
I don't see how I'm using my argument against myself. Banning Brainstorm would greatly harm the entire spectrum of blue decks and basically overturn the balance of the format for no clear benefit whatsoever. Banning Delver could conceivably be reasonable if it got strong enough because it's only one particular style of tempo deck - i.e. it's just one small sub-sector of the format. It wouldn't also randomly handicap the various other top decks at the same time.
I get that people have their pet decks, but be realistic: the format is healthy, and you have lots of choices. You just don't like them, so maybe the format's not for you.
Lol, what balance does Legacy have right now?
Of all formats, Legacy has the least balanced metagame. Even Vintage is healthier than Legacy, and you literally have to play some variation/combination of P9 + other incredibly OP cards to be competitive. Do you want to know why?
Brainstorm.
Pure and simple.
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