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Thread: [Deck] Dragon Stompy

  1. #2141
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    Re: [Deck] Dragon Stompy

    Hi Ace / Homebrew

    Did you ever test that land destruction goblins version?

    Regards,

    Jelmer

  2. #2142
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Jelmerz77 View Post
    Did you ever test that land destruction goblins version?
    Not thoroughly... I got one weekly in and did poorly. I concluded that the fetchlands are too cute like ZTurgeon said. I'm going to continue experimenting with Boom // Bust though!

  3. #2143
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    I went 5-4 at the SCG Open yesterday. I built with the Eldrazi menace in mind. Of course the closest I came to playing it was sitting next to them...

    10 Mountain
    4 City of Traitors
    4 Ancient Tomb
    4 Chrome Mox
    4 Simian Spirit Guide

    4 Blood Moon
    4 Magus of the Moon
    4 Chalice of the Void
    4 Ensnaring Bridge

    3 Jaya Ballard, Task Mage
    4 Magma Jet
    2 Sudden Shock
    3 Fiery Confluence
    4 Koth of the Hammer
    2 Chandra, Pyromaster

    R1 - Tin Fins, 2-1
    R2 - Rw Painter, 0-2
    R3 - 12 Post, 2-0
    R4 - RUG Delver, 2-1
    R5 - Shardless BUG, 1-2
    R6 - Death & Taxes, 1-2
    R7 - The Gate, 2-0
    R8 - 2-0, Something with Dark Depths, Sword of the Meek, Ensnaring Bridge, Chalice of the Void, Dimir Signet, Bayou
    R9 - Burn, 1-2

    It was shit luck getting paired against Painter round 2. My games against Shardless and D&T were close. I had outs, just couldn't get them in time. My last match against Burn was tough. Ancient Tomb is brutal for us there.

    Fiery Confluence is an awesome card!
    Thanks for sharing! I'd love to know what you had in your sideboard? What kinds of changes would you make going forward? How was the split of Magma Jet and Sudden Shock?
    Last edited by wasabizod; 02-28-2016 at 05:49 PM.

  4. #2144
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by wasabizod View Post
    Thanks for sharing! I'd love to know what you had in your sideboard? What kinds of changes would you make going forward? How was the split of Magma Jet and Sudden Shock?
    Whoops!

    4 Trinisphere
    4 Goblin Rabblemaster
    1 Fiery Confluence
    1 Sulfur Elemental
    3 Faerie Macabre
    2 Tormod's Crypt

    The Shocks weren't bad. I'd have played 6 Jets if I could... Scry 2 is a huge help. I'd love to feel like I have a fighting chance against D&T. I've always struggled against that deck.

  5. #2145
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    Re: [Deck] Dragon Stompy

    Awesome!

    Also, how did Jaya perform for you?

  6. #2146
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by wasabizod View Post
    How did Jaya perform for you?
    She was fine. Killed Jace, Vryn's Prodigy against Shardless. Otherwise she attacked once or twice and Incinerated a few times. I didn't see her every game and sometimes she was just a red card for Chrome Mox.

    The Rabblemasters in the board should have won me my second game against Painter... I swapped them for Bridges and kept a 7 of Mountain, SSG, SSG, SSG, Rabble, Rabble, red card...

    Played Rabble turn 1, swung for 1.
    Opponent plays Painter's Servant and names red.
    Okay, that's unusual...

    I untap and draw another Mountain. Sweet! 2nd Rabblemaster, move to combat!
    "Wait!" my opponent says... "Pyrokinesis removing Wooded Foothills."

    *sigh*

  7. #2147
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    Re: [Deck] Dragon Stompy

    My apologies for the double post.


    What does the hivemind think we would have to do to support Thought-Knot Seer in the deck? I was trying to hybridize the Eldrazi deck with Blood Moon Stompy, but we really do not want lands like Eye of Ugin or Eldrazi Temple. If we don't want those, then we really cannot support many of the Eldrazi creatures. Thought-Knot is the only one that really warrants inclusion based on P/T stats and ETB ability.

    To help with the thought experiment, here's a sample list:

    9 Mountain
    2 Wastes
    4 City of Traitors
    4 Ancient Tomb
    4 Simian Spirit Guide
    4 Chrome Mox
    2 Serum Powder

    4 Blood Moon
    4 Magus of the Moon
    4 Chalice of the Void

    4 Goblin Rabblemaster
    4 Thought-Knot Seer
    4 Magma Jet
    4 Koth of the Hammer
    3 Fiery Confluence

    Eh?
    We get the possibility of Turn 1 - CotV@1, Turn 2 - TKS which is probably the strongest opener from Eldrazi Stompy, but we can still reliably land Blood Moon turn 1.
    Alternatives to Serum Powder could be Talisman of Impulse or Talisman of Indulgence.

  8. #2148
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    Re: [Deck] Dragon Stompy

    That's an interesting thought experiment, though after taking your open list for some spins online, I think I prefer the spell route to the creature route given that we're running 4 ensnaring bridges. I got a chance to play against death and taxes, a few versions of delver, stone blade, and a few rogue decks. Fiery confluence is an incredible card that has saved me in almost every situation. Once you get the bridges down being able to leverage your spells and planeswalker's feels like a much more powerful and resilient approach.


    Sent from my iPhone using Tapatalk

  9. #2149
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    Re: [Deck] Dragon Stompy

    (Sorry for the double post.)

    I spent a bit more time spinning this one last night and ran into trouble with Elves (probably because I don't have a Grafdigger's Cage on MTGO), Pox, and Death and Taxes. I was able to hold off Death and Taxes for a while thanks to Chalice and Null Rod, but Flickerwisp is quite a pain.

    What's our general plan for Elves? I try to kill off Heritage Druid and lock them out of 1cc, but basically just pray for double bridge to get around Reclamation Sage.

    Would love any guidance.

  10. #2150

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by wasabizod View Post
    (Sorry for the double post.)

    I spent a bit more time spinning this one last night and ran into trouble with Elves (probably because I don't have a Grafdigger's Cage on MTGO), Pox, and Death and Taxes. I was able to hold off Death and Taxes for a while thanks to Chalice and Null Rod, but Flickerwisp is quite a pain.

    What's our general plan for Elves? I try to kill off Heritage Druid and lock them out of 1cc, but basically just pray for double bridge to get around Reclamation Sage.

    Would love any guidance.
    ...Do anything?

    They struggle to beat a chalice, a moon effect, or a trinisphere. Same with Bridge and any creature engine.


    I think your issue is that if you are playing a bunch of spells, you aren't killing them and giving them time to break free. Seriously, any turn 1 lock peice and then a Rabble/Moggcatcher/Pia and Kiren is normally enough to get the whole job done.

  11. #2151
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by wasabizod View Post
    What's our general plan for Elves? I try to kill off Heritage Druid and lock them out of 1cc, but basically just pray for double bridge to get around Reclamation Sage.
    Trinisphere is generally very good. Probably better than Ensnaring Bridge. Relying on Bridge (even multiple copies) can be dangerous because Wirewood Symbiote lets them reuse Reclamation Sage.
    Unfortunately Green Sun's Zenith will always be a live card for them as long as they can generate .

    I've found Moggcatcher lists are actually often the strongest build against Elves. They are mostly Abrupt Decay resistant and good at spamming the board with dudes.

    Quote Originally Posted by ZTurgeon View Post
    I think your issue is that if you are playing a bunch of spells, you aren't killing them and giving them time to break free. Seriously, any turn 1 lock peice and then a Rabble/Moggcatcher/Pia and Kiren is normally enough to get the whole job done.
    That's sort of the issue, wasabizod is running a planeswalker control shell I listed previously rather than the aggro creature list you prefer.

    Part of catching the format with its pants down is knowing what the meta will look like. Different builds of Blood Moon Stompy will have different *best* matchups.
    Elves is a tougher matchup with this build because it doesn't win quickly and Elves has the tools to eventually break our locks if we don't capitalize on them fast.

  12. #2152
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    Re: [Deck] Dragon Stompy

    Yeah, I've definitely been experimenting between the creature/equipment build and the build Ace listed above. I've got the Moggcatcher cards coming, so I'll give that a spin too. I really love Fiery Confluence in the main because it can deal with so much. I moved Trinisphere to the side, but I think I'd rather play 1-2 of those than a 4th bridge. I also miss having Rabblemaster to both attack and be able to protect a planeswalker.

    As I mentioned, I really appreciate all the feedback and am trying to figure out what the ideal list is. My LGS meta is super diverse as I mentioned a few pages ago. The core of what I've been exploring is:

    10 Mountain
    4 Ancient Tomb
    4 City of Traitors
    4 Chrome Mox
    4 Simian Spirit Guide
    4 Blood Moon
    3 Magus of the Moon
    4 Chalice of the Void
    3 Ensnaring Bridge

    The other 20 cards flex, with the Chandra/Koth/Jaya plan and spells versus the more proactive creature and equipment plan. With the spells approach, I definitely feel the lack of having things on the board, but I'm not sure what those threats are. It's probably a mix of Rabblemaster and Planeswalkers, so I'll give that a spin.

  13. #2153

    Re: [Deck] Dragon Stompy

    Pardon me as this is my first time posting in this thread. I've played this deck many years ago (still with gathan raiders, pit dragon) and was wondering why are we shying away from maindecking trinisphere? I feel like a turn one lock is super crucial. I would always start with:

    10 Mountain
    4 Ancient Tomb
    4 City of Traitors
    4 Chrome Mox
    4 Simian Spirit Guide
    4 Blood Moon
    4 Magus of the Moon
    4 Chalice of the Void
    4 Trinisphere

    Then later I would consider the win cons whether it is koth or gobiln rabblemaster etc.

  14. #2154

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Sunday Funday View Post
    Pardon me as this is my first time posting in this thread. I've played this deck many years ago (still with gathan raiders, pit dragon) and was wondering why are we shying away from maindecking trinisphere? I feel like a turn one lock is super crucial. I would always start with:

    10 Mountain
    4 Ancient Tomb
    4 City of Traitors
    4 Chrome Mox
    4 Simian Spirit Guide
    4 Blood Moon
    4 Magus of the Moon
    4 Chalice of the Void
    4 Trinisphere

    Then later I would consider the win cons whether it is koth or gobiln rabblemaster etc.
    Because it doesn't do much against a bunch of decks. Yes, it can lock to people out and is great against most combo decks, but if you play a Trinisphere, it is a lock peice with an expiration. Most decks will draw out of it eventually.

    Additionally, it is redundant with itself but doesn't pitch to Chrome Mox.

  15. #2155
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Sunday Funday View Post
    I [...] was wondering why are we shying away from maindecking trinisphere?
    I've personally put 3ball in the sideboard because I feel it is weak against Lands/Miracles/BGx decks, and they comprise a good part of the meta. Lands and Miracles will get to 3 lands by turn 3 almost every game. So it is a very soft lock there. BGx decks run Deathrite Shaman and can often play unaffected by Trinisphere if they are on the play.

    I've also been caught by my own Trinisphere more times than I'd like to admit. Whether it is playing it turn 1 with a City of Traitors, or having my opponent Wasteland my Ancient Tomb and then outdraw me on lands. Or even drawing multiple Chrome Moxen instead of the 4th land...

    I bring it in on games 2 and 3 for the matchups where it outright wins the game, cause it still does that against certain decks.

  16. #2156
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    Re: [Deck] Dragon Stompy

    Played some Goblin Stompy variant last nite at a weekly event. Nothing groundbreaking, ran Aftershock in place of equipment, but never cast it so I can't comment on whether its worth it.

    Round 1 - UR Delver (2-1)
    Round 2 - Colorless Eldrazi (2-0) - battle of the meek lol 2/1s vs 1/1 tokens
    Round 3 - Elves (2-0) Pyrokinesis *flex*
    Round 4 - ID go home and sleeeeeeep

    Eldrazi can be a bit scary, and that's why I wanted to run Aftershock -- to handle TKS and Reality Smasher. Perhaps Fiery Conclusion could perform the same role (sweep the leg). I did notice getting to 4 and 5 mana was a bit tricky, even with 21 lands.
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Koby View Post
    Played some Goblin Stompy variant last nite at a weekly event. Nothing groundbreaking, ran Aftershock in place of equipment, but never cast it so I can't comment on whether its worth it.

    Round 1 - UR Delver (2-1)
    Round 2 - Colorless Eldrazi (2-0) - battle of the meek lol 2/1s vs 1/1 tokens
    Round 3 - Elves (2-0) Pyrokinesis *flex*
    Round 4 - ID go home and sleeeeeeep

    Eldrazi can be a bit scary, and that's why I wanted to run Aftershock -- to handle TKS and Reality Smasher. Perhaps Fiery Conclusion could perform the same role (sweep the leg). I did notice getting to 4 and 5 mana was a bit tricky, even with 21 lands.
    What's your list? I'm planning on playing this deck for the first time tonight at a local weekly event. My meta is all over the place, so I'm not sure what to expect as far as matchups and such are concerned.

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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by TLK View Post
    What's your list? I'm planning on playing this deck for the first time tonight at a local weekly event. My meta is all over the place, so I'm not sure what to expect as far as matchups and such are concerned.
    11 Mountain
    4 Ancient Tomb
    4 City of Traitors
    2 Cavern of Souls

    3 Chrome Mox
    3 Trinisphere
    4 Chalice of the Void

    4 Simian Spirit Guide
    4 Magus of the Moon
    4 Moggcatcher
    4 Goblin Rabblemaster
    2 Seige-gang Commander
    1 Murderous Redcap
    1 Goblin Settler
    1 Stingscourger
    1 Kiki-jiki, Mirror Breaker
    1 Tuktuk Scrapper

    4 Blood Moon
    2 Aftershock (could be equipment if you don't anticipate Eldrazi)

    SB:
    3 Pyrokinesis
    1 Goblin Sharpshooter
    2 Boil
    1 Anarchy
    2 Ensnaring Bridge
    3 Tormod's Crypt
    2 Sulfur Elemental
    1 Shattering Spree? (I forget, never used it perhaps)

    I think the Boartusk Liege is not bad, maybe Goblin King would also be good (to give evasion with Moon effects).
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  19. #2159
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    Re: [Deck] Dragon Stompy

    Hi all
    I would really like to play this deck but the Ensnaring Bridge version. Has anyone recently played that?
    How is Pia and Kiran?

    Locally there are nearly no fair decks (2 Reanimator, 2 Lands, Storm, 4Color Loam, some other Blood Moon Decks) and I think this attacks from the right angle. I have played other Chalice decks before (4Color Loam, Eldrazi Aggro, Stax) but many of then struggle against Lands.

    Here is about what I would play:
    4x Ancient Tomb
    4x Blood Moon
    3x Bonfire of the Damned
    4x Chalice of the Void
    1x Chandra, Pyromaster
    4x Chrome Mox
    4x City of Traitors
    4x Ensnaring Bridge
    4x Goblin Rabblemaster
    2x Jaya Ballard, Task Mage
    4x Koth of the Hammer
    3x Magma Jet
    3x Magus of the Moon
    10x Mountain
    2x Pia and Kiran Nalaar
    4x Simian Spirit Guide
    SB:
    3x Faerie Macabre
    2x Fiery Confluence
    1x Magus of the Moon
    2x Phyrexian Revoker
    1x Pyrokinesis
    1x Ratchet Bomb
    2x Tormod's Crypt
    3x Trinisphere

    What else do I need in the sideboard? This was just thrown together haphazardly - the only thing I am sure of is 4-5 gravehate cards.
    Last edited by hofzge; 03-03-2016 at 06:02 AM.
    Chalice on 1

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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/homebrew
    What does the hivemind think we would have to do to support Thought-Knot Seer in the deck?
    I don't know if it is a good idea, because we would add inconsistency to our already quite inconsistent deck. I mean, Seer is a good card, but our main plan is to slam moon/magus and that make it uncastable unless we draw other bad cards (powder/talismans) we added to the deck just to circumvent the problem. Maybe i underestimate Seer and his powerlevel is high enough to warp the deck a little bit, but i think overall is just better to keep the deck streamlined and play Thunderbreak regent/pia e kiran/moggcatcher/koth......

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