Page 118 of 155 FirstFirst ... 1868108114115116117118119120121122128 ... LastLast
Results 2,341 to 2,360 of 3086

Thread: [Deck] Team America (BUG Delver)

  1. #2341
    Hymn-Slinging Mod
    H's Avatar
    Join Date

    Sep 2008
    Location

    The U-easy-anna
    Posts

    3,444

    Re: [DTB] Team America (BUG Delver)

    While I like that list in theory, in actual practice, once you have that many creatures, wouldn't it be better to drop Delver and run a more midrange deck? There are only 23 Instants and Sorceries, which means flipping Delver seems dicey, at best.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  2. #2342
    Member
    Manipulato's Avatar
    Join Date

    Apr 2013
    Location

    Kempten, Germany
    Posts

    467

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by Dissection View Post
    I took Goddiks list (with a few SB changes due to card availability) to my LGS last night and went 4-0 beating Enchantress, Esper Mentor, UW Landstill and MUD (so take the results with a touch of salt )

    The power level of the deck is absurd, Enchantress actually felt like the hardest matchup due to MD RiP etc. One of the key strengths of the creature base seems to be the evasion. Eight flyers and DRS activations end games very fast while Tarmogoyf holds the ground, love it.

    The manabase felt a little wonky at times (not the fault of the build, just the prohibitive BB costs) but the power level of individual cards leverages stumbles. I've been on the Stifle build for such a long time I'm used to fetching a Sea into Trop, but it seems like a lot of hands want a Sea turn one and turn two?

    On the SB, would the Pierces be better as Flusterstorms? We have Decays to answer things like Chalices, Spheres, Counterbalance etc. Is the edge Fluster has over pierce in Delver mirrors worth the swap? Jace is the only thing I can think of that Fluster misses and can't be decayed.

    Here it is again for reference.

    4 Deathrite Shaman
    4 Delver of Secrets
    3 Tarmogoyf
    2 Vendilion Clique
    2 Tombstalker

    4 Brainstorm
    3 Ponder
    4 Daze
    4 Force of Will
    4 Hymn to Tourach
    4 Abrupt Decay
    2 Liliana of the Veil

    4 Underground Sea
    2 Bayou
    1 Tropical Island
    1 Polluted Delta
    4 Misty Rainforest
    4 Verdant Catacombs

    Sideboard:
    3 Submerge (changed third to a Disfigure)
    2 Golgari Charm
    2 Spell Pierce
    2 Jace, the Mind Sculptor
    2 Sower of Temptation (changed to Envelops)
    2 Toxic Deluge
    1 Null Rod
    1 Sylvan Library (changed to Life from the Loam)
    You & Goddick missing 4 Wasteland, right?
    Currently playing
    Eldrazi

  3. #2343
    Site Contributor
    Whitefaces's Avatar
    Join Date

    Jun 2013
    Location

    London
    Posts

    1,378

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by H View Post
    While I like that list in theory, in actual practice, once you have that many creatures, wouldn't it be better to drop Delver and run a more midrange deck? There are only 23 Instants and Sorceries, which means flipping Delver seems dicey, at best.
    I don't think so, this is still a tempo deck utilizing Daze and Wasteland and as such is more often the beatdown deck than not, you need to be applying pressure early. You still have Ponders and Brainstorms to help flip it too. 23 is a reasonable, albeit greedy, number of spells while 15 is hardly an unusually high number of creatures for TA. As mentioned a few pages back, if we could run Shamans 5-8 it'd be a no-brainer, but for curve considerations Delver is the best option.

    Quote Originally Posted by Manipulato View Post
    You & Goddick missing 4 Wasteland, right?
    Good catch, I just copy and pasted the list from a few pages back. Definitely four Wasteland!
    Last edited by Whitefaces; 03-02-2016 at 11:00 AM.
    Quote Originally Posted by CutthroatCasual View Post
    Storm was killed by Leovold
    Quote Originally Posted by LegacyIsAnEternalFormat View Post
    The power of blue is overrated...I personally play Jund and I consistently top 4 FNMs with it.

  4. #2344
    Member

    Join Date

    Feb 2016
    Location

    Maryland
    Posts

    39

    Re: [DTB] Team America (BUG Delver)

    I am feeling like an idiot right now but is there not a primer for 4c delver? I see it talked about a lot but I can't seem to find it in any of the legacy development boards.

  5. #2345
    Member

    Join Date

    Mar 2012
    Location

    Grass Valley
    Posts

    43

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by Ryu View Post
    I am feeling like an idiot right now but is there not a primer for 4c delver? I see it talked about a lot but I can't seem to find it in any of the legacy development boards.
    Depends on what you mean by 4c delver. If you want the thread with maindeck green spells and tarmogoyf: http://www.mtgthesource.com/forums/s...eck-bUrg-Tempo
    If you want the grixis deck that plays young pyromancer:http://www.mtgthesource.com/forums/s...B-Grixis-Tempo
    Quote Originally Posted by Aggro_zombies View Post
    The Source: Your Source for Reflexive Rants About Why Wizards of the Coast Is Literally the Worst Company on Earth

  6. #2346

    Re: [DTB] Team America (BUG Delver)

    I'm sure whether or not I run Hymn vs Thoughtseize and how many Liliana's will affect the answer, but I was wondering if I could play Bug Delver if I have the following duals: 4 Tropicals, 2 Bayou, 2 Underground Sea. I've been working towards getting the playset of Goyfs and am holding off until later to get the last few Underground Seas, so that in the meantime I can play a deck first. Is this possible/advisable?

  7. #2347
    Member

    Join Date

    May 2011
    Location

    Denmark
    Posts

    71

    Re: [DTB] Team America (BUG Delver)

    Yeah, you usually want to fetch Usea Usea, or Usea Bayou.

    Spell pierce is exactly to be able to counter jace. I am not to bothered about other applications as we win combo anyways. I never board them in for delver mirrors where daze and fow do the work much better

    You can certainly play the deck at a local tournament with only 2 seas. Just replace the last with darkslick shores, more fetches or watery graves (or something more creative).

    One idea i would be interested in trying out would be winter orbs for the sideboard. With overlap between miracles and lands, it would allow space for some lands slots

  8. #2348

    Re: [DTB] Team America (BUG Delver)

    i´ve been testing around the last few days with different approaches and finally tested goddiks list which felt great. How do guys think about the grixis delver matchup? Tested against several decks and had the impression that grixis was a tough one, even if you win the DRS/Ressource battle, basically their burnspells favor them at racing, while your hymns become dead pretty soon. At least Preboard i usually felt clunkier and couldnt fit a real control role either, cause its hard to control Young Pyromancer preboard or the Gurmag Angler

  9. #2349
    Member

    Join Date

    May 2011
    Location

    Denmark
    Posts

    71

    Re: [DTB] Team America (BUG Delver)

    The matchup is fine

    Level 1: Deathrite advantage - FOW/Daze deathrite agressively
    Level 2: Bomb advantage - They have gurmag angler, you have goyf/stalker/liliana

    Their bolts give them some advantage in level 1, your creatures give you advantage in level 2.

    They delvers and Young peezis are super easy to kill, and usually only really get you if they get too far ahead in level 1. I have a strong dislike for peezy.

    Tips and tricks to win the bomb war
    1) Use your wastelands as mana + to "tap your oponent out" by wasting untapped sources before you need to daze through key plays
    2) Board out hymns, keep all dazes and fows (otp and otd)
    3) play your bombs when you can protect them with countermagic

    Think of yourself as something akin to a 1-card combo deck with tarmogoyf/stalker/liliana as your combo

  10. #2350

    Re: [DTB] Team America (BUG Delver)

    thanks for the great explanation :)

    will give it a shot asap, this Weekend ive got a local tournament where i will give it a try. If i dont fail miserably on the supertest this weekend, i think im going to play it at Prague eternal as well

  11. #2351
    Member

    Join Date

    Sep 2015
    Location

    Shrewsbury, UK
    Posts

    25

    Re: [DTB] Team America (BUG Delver)

    You could always include darkblast in your sideboard mix if you're having issues with delvers and young pyromancer. Or even maelstrom pulse if you wanted a less narrow but more expensive option.

  12. #2352
    Member
    Manipulato's Avatar
    Join Date

    Apr 2013
    Location

    Kempten, Germany
    Posts

    467

    Re: [DTB] Team America (BUG Delver)

    @Goddick: Could you give us a short sideboarding plan gainst the most common decks with your list? Really looking Forward playing your list at my next locals, would be great! Thx.
    Currently playing
    Eldrazi

  13. #2353
    Member

    Join Date

    Oct 2014
    Location

    Rockland, NY
    Posts

    31

    Re: [DTB] Team America (BUG Delver)

    I, too, would like to see a sideboard guide. A lot of it is obvious, but stuff like Jace the Mindsculptor seems so foreign to me in a Delver list.

    I'm also sleeving up Goddik's list for my next Legacy local. Ironically, I was able to find a second Vendilion Clique really easily, but still haven't found anyone with 2 Tombstalkers for trade.

  14. #2354
    Member

    Join Date

    May 2011
    Location

    Denmark
    Posts

    71

    Re: [DTB] Team America (BUG Delver)

    Hi guys

    Here are my sideboarding notes for the build against a couple of usual archetypes.

    Shardless
    -4 Hymn
    - 3 Fow/Daze (Play/Draw)

    +3 submerge
    +2 Jace
    +2 Sower

    Lands
    -4 Decay
    +3 Suberge
    +1 Spell pierce (not very good, but it is whats in the sideboard)

    4c Loam
    +3 submerge
    -3 Hymn

    Maybe cut the last hymn for sylvan

    Miracles
    -4 Daze
    -2 Waste
    +2 Pierce
    +1 Null Rod
    +1 Sylvan
    +2 Jace

    You can cut more wastes for envelop if you have them

    Elves
    +3 Submerge
    +2 Toxic
    +2 GG Charm
    -2 Tombstalker
    -1 V. Clique/Delver
    -4 Daze

    Cut more creatures for envelop if you have them

    Dnt
    -4 Fow
    -4 Daze
    -2 Delver

    +2 GG Charm
    +2 Toxic
    +1 Sylvan
    +2 Jace
    +2 Sower
    +1 Nullrod

    You are control in the matchup. Otp it could be correct to shave more creatures to keep some dazes. Creatures often get plowed/brickwalled, so the usual gameplan is to kill everything that moves and eventually find a jace that brainstorms until they are dead. Prioritize lands and sweepers on the ponders

    Storm
    -4 Decay
    -2 Stalker

    +1 Null Rod
    +2 Pierce
    +1 Sylvan
    +2 GG Charm

    Cut more creatures for envelop if you have them/ toxic deluge if you know they are heavily on the gobbo plan

    Grixis delver
    -4 Hymn
    +2 GG Charm
    +2 Toxic

    Mirror
    +3 Submerge
    -3 Hymn
    (You can board jaces or sowers, i usually dont, but i know people i respect that do. In that case i would shave the last hymn and a fow/daze depending on play/draw. Bringing 4 4 drops in seems ambitious).

    It may be right to shave the last hymn for the sylvan library

    Eldrazi
    +2 Sower
    -2 Clique

    Alternatively, an option is to cut a further 2 delvers otd to make room for Jace TMS and play around chalice. I doubt they can beat Jace

  15. #2355

    Re: [DTB] Team America (BUG Delver)

    Goddik, congrats on the results, they speak for themselves.

    Before seeing your success I was running this list and was pretty happy with it:

    Lands - 19:
    4 x Polluted Delta
    4 x Misty Rainforest
    4 x Underground Sea
    2 x Bayou
    1 x Tropical Island
    4 x Wasteland

    Creatures - 14:
    4 x Deathrite Shaman
    4 x Delver of Secrets
    4 x Tarmogoyf
    1 x True-Name Nemesis
    1 x Vendilion Clique

    Spells - 27:
    4 x Brainstorm
    4 x Ponder
    2 x Thoughtseize
    4 x Daze
    4 x Hymn to Tourach
    4 x Abrupt Decay
    1 x Liliana of the Veil
    4 x Force of Will

    Sideboard - 15:
    2 x Surgical Extraction
    2 x Spell Pierce (or Envelope, or 1 x SP and 1 x Flusterstorm, this will probably become Invasive Surgery)
    1 x Disfigure (or 1 x Dark Blast)
    2 x Golgari Charm
    1 x Null Rod
    1 x Pithing Needle
    2 x Dark Confidant
    1 x Sylvan Library
    2 x Submerge
    1 x Liliana of the Veil

    At our Legacy weekly last night I tried out a list much closer to yours. The only main deck differences were +1 Goyf, -1 V. Clique, and +1 Ponder, -1 land.

    I didn't run the second T. Deluge or any Jaces in the SB.

    I really like the idea of just going bigger, but in practice most of my draws felt somewhat clunky. I played against Lands, Elves, Stompy, and Miracles.

    Tombstalker always felt hard to land. He would sit in my hand staring at me early when I wanted to play a threat and then later I would often not feel like I had the time to deploy a tomb stalker that could easily be answered or attacked around to close out a game. The four hymn were sweet though (double hymning someone is awesome). Maybe I should be running 4 hymn whether or not I play stalker.

    Also, the delvers felt way worse than usual. One game I played double delver on turn 2 and they didn't flip for 6 turns (then again, this can happen with any configuration of lists).

    Any thoughts on why this version didn't feel as smooth to me? It is possible the slight card changes make the deck play out differently and so I was prioritizing the wrong things.

  16. #2356
    Member

    Join Date

    May 2011
    Location

    Denmark
    Posts

    71

    Re: [DTB] Team America (BUG Delver)

    Hard to say

    The deck is very much a 75 card deck though. Some matchups will play out very differently without the toxic and jace, as that means you cannot take on the control role. One of the main strengths of the deck is the ability to switch roles after board.

    you btw hit all the matchups where i would consider boarding tombstalker out. He is pretty bad against miracles, we just have worse cards to throw out. Same counts for lands, although a bad tarmogoyf there, is still a way to kill them through punishing fires.

  17. #2357
    Pancake
    Bobmans's Avatar
    Join Date

    Oct 2012
    Location

    Netherlands
    Posts

    845

    Re: [DTB] Team America (BUG Delver)

    @Goddik, How do you feel about your list and going to 19 lands and add the 4th Ponder?
    Currently i am looking towards thay option, along with going to 4 Goyf and 1 Stalker.
    Kagu-Tsuchi カグツチ (Jund NicFit)
    Rhino's Abbondanza (Junk NicFit)
    4c Aggro Loam

    Quote Originally Posted by Chatto View Post
    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  18. #2358
    Member

    Join Date

    Oct 2014
    Location

    Rockland, NY
    Posts

    31

    Re: [DTB] Team America (BUG Delver)

    Quote Originally Posted by Goddik View Post
    Lands
    -4 Decay
    +3 Suberge
    +1 Spell pierce (not very good, but it is whats in the sideboard)

    4c Loam
    +3 submerge
    -3 Hymn

    Maybe cut the last hymn for sylvan
    You don't like Null Rod in these matchups for Mox Diamond?

  19. #2359

    Re: [DTB] Team America (BUG Delver)

    I can't help it, what about to go with Goddik's list, get to know it from all perspectives first, instead of trying to modify to your liking? (almost every one tend to does that, myself included)
    IMO each version of this deck require its own playstyle, even few changes will have huge impact on how to play the deck. Let me quote part of Goddik's response "The deck is very much a 75 card deck though"
    TA is a deck with lot of options (hymn, stalker heavy, stifle, confidant etc), it is also deck, that has game almost against every possible deck one can imagine, it is also deck, that has no match-up considered "autowin/autolose", one hase to fight hard every game, which is exhausting in a long tournament. On the other hand, that is what makes this deck good in right hands.
    I know, that I will do better with version I have experience with, meanwhile, why not try out other options. But do not get disappointed when score is not exactly x:0 every time.

    btw: thanks Goddik for sideboard how-to with your list!

    P.S. I do not play his version, my plan is still TNN, posted few pages back, but I am going to try Goddik's "retro" version for sure.

  20. #2360

    Re: [DTB] Team America (BUG Delver)

    well, just came back from the local event i mentioned earlier and after i had a short break for some awesome sandwhiches here is my report :)

    This was the 75 i played, i am still missing some cards so i had to make a few changes. Mostly i am missing the 2 Sower of Temptation, cause i imagine them really good in the Matchups, where you want to bring them in

    http://deckstats.net/deck-9357437-fc...b9298f229.html

    Maindeck i was missing the 7th Fetch target and one Tomb Stalker, i replaced those by a swamp and TNN. The Swamp is just a temporary Solution, cause i simply do not have another U-Sea nor the Trop, but i will get something soon. Along with the Dual i was missing the 2nd Tombstalker, but added a TNN instead, which i think isnt the worst replacement afterall. My Sideboard looked slightly different, but i will include Sower of Temptation and the 3rd Submerge asap. Anyway, lets get to the games i played.

    Round 1 - UB Reanimator: I win the die roll and keep an opener containing Delver, Force, Daze, BS, Ponder and 2 Fetchlands. Against unknown i felt pretty comfortable with it, fetch for Underground Sea play Delver and say go. My Opponent opens up with Careful Study, discarding Iona and Grizzlebrand. I consider dazing it, but dont because i like to rather go for his reanimation spells with Daze + Force Backup. Anyway, on Turn 2 i take care of the delver flipping with BS, and look for some additional disruption, but cant find anything relevant. Relying on my Delver as clock and Daze + Force Backup i pass the turn and lose to his reanimate on grizzlebrand, sadly with Daze + Force backup as well.

    -4 Hymn
    + Flusterstorm
    + Spell Pierce
    + 2 Submerge, expecting the green Splash for decay

    Game 2 was rather quick. I draw DRS, Daze, Submerge, Wasteland, Fetchie + X. I open up with Fetch, Tropical, DRS and pass the turn. His turn 1 is Underground Sea, Petal, Petal, Entomb, Reanimate => GG, played it to the end, but he never fetched for a green Source and he counters my hardcast sumberge.

    yeah, great Start at with 0:2. But to be honest, i havent been that sad afterall. Having playtested Reanimator for some time, i know how rare this draws with Combo + multiple protection are and im perfectly fine with having lost to those draws, because pretty much 95% of the field would lose to them. I think i might have been wrong not dazing the careful study, but in this case there wouldnt have been any difference, cause he had the counters anyway.

    0-1 Overall

    Round 2 - 4 Color Loam: Game 1 was close. First Delver gets hit by P Fire, Hymn takes down Dark Confidant and Abrupt Decay. The board is Tarmogoyf + TNN on my side, he has just Lands and a Chalice @ 1. We are both empty handed and his Lifecount drops quickly. My next few Topdecks are Bricks (Lands + Delvers) and he manages to find a decay, KoTR and last but not least a Zenith that goes and gets Scavenging Ooze which wins him the game, since he was at 1 life and is able to gain life and Race my TNN. Well, not sure i did any major misplays, but i think the Boardstate i accomplished should generally favor me?

    - 3 Delver
    - 1 Clique
    + 2 Submerge
    + Spell Pierce
    + Fluster Storm

    I wanted to get rid of some Creatures that die to PFire and Chalice on 1, so i went this route regarding the SB. Have to mulligan to 5, cause my first to hands, where usea + 6 spells without can trip and wasteland only at 6. I didnt want to lose to a single wasteland with my initial seven, it felt like too much of a Gamble. At 5 Cards i find 2 Lands, Ponder, Goyf, Hymn and we got some game going. As expected he anwsers my Turn 1 Ponder with a wasteland on his side, so i think i was correct to not take the gamble. A few turns later i have Tarmogoyf + TNN on the board again and hymn him but it hits nothing relevant. Short after he plays Toxic Deluge, followed up by liliana the next turn and i never find a way back. Well 0-2 again sadly, but regarding the fact that i went down to 5 cards, i still had some pretty game. If i imagine having had those 2 extra hand cards, for example to have a counter up for deluge, it wouldve been a win for sure. So mixed feelings on my side, but im ok with it and it didnt feel miserable afterall. Honestly i think the matchup should pretty solid in general and absolutely winnable.

    0-2 Overall, welcome to the losers bracket. Anyway i wanted to get some games going to gain some confidence in piloting it.

    Round 3 - The Rack Artifact Burn Control(?!): Some interesting homebrew but nothing too relevant going on. Longstory short: I win 2-1

    1-2 Overall

    Round 4 - Goblins: He told me afterwards he tested it against Eldrazi, had a positive Matchup and wanted to rogue the meta (There were several Eldrazi decks around). I win the die roll, Turn 1 Delver, Daze his Vial, Delver Flips, Decay his followups, Hymn away his last handcards and win soon.

    - 4 FoW
    - 4 Daze
    + 2 Deluge
    + 2 Charm
    + 1 Jace
    + 1 Library
    + 1 Null Rod
    + 1 Jitte

    Game 2 can be described as : Double Goyf, Deluge, Win. Add some random cantrips/fetches and there we go :D

    2-2 overall

    Round 5 (Last Round) - Burn: Mehhhh, burn. Lost the die roll and get burned into oblivion pretty quick game 1, nothing special to report here.

    - 2 Wasteland
    - 1 Clique
    + Jitte
    + Spell Pierce
    + Flusterstorm

    Game 2 was the "easy" part since i am on the play. I have Delver + DRS in my opener and decide to open up on delver so i can race and im ok with him burning it away, rather than my DRS. My Followup DRS sadly gets searing blazed. My Lifecount is still pretty high anway and through fetching and cantripping im able to land T3 Tombstalker, which is followed up by Jitte and i win the Race. While Racing the only thing i did was deploying a wasteland to possibly target my own lands, which proved a great idea, because he told me afterwards that he had double Price of Progress

    Game 3 was the real struggle. He starts with burning me to the face and follows up with an eidolon. I decay his eidolon, take some more burn to the face, I hymn him down to 1 handcard and from there on can force him into topdeck mode with liliana. My Lifecount suffered a lot and im down to 2 Life in between, but with some cantripping i manage to get 2 DRS online and recover myself to 8 Life. At some Point i find a Goyf, which starts to go beatdwon mode and somehow manage to stay alive, through discarding Creatures, Spell Piercing his Burn Spells, etc. Not the nicest game, but somehow i got there :D

    3-2 Overall. Anything but an overwhelming result, especially after the 0-2 start. But still im fine with those losses and the way i lost those games, especially regarding Round 1 against reanimator. After the Tournament ended, i get a "competetive" game going against a Death and Taxes Player which i didnt get paired against during the Tournament. Long Story Short i end up winning 2-1 against Death and Taxes and i am happy to have played that other matchup as well, just to get some practice. Just as goddik said, it comes down to being the control player and the Sideboard is great for that purpose. Btw something i didnt think of before, Clique is awesome against Stoneforge + Spirit of the Labyrinth - take your Equipment and you dont draw anything

    yeah, so here we go with my 2 cents. Final Thoughts - Need some more practice but its fun and its capable of anything

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)