Won a local event today. 20 people, 5 rounds, cut to top8
Mana sources:
11 mountain
4 city of traitors
4 ancient tomb
4 chrome mox
4 simian spirit guide
Lock pieces:
4 blood moon
4 chalice
4 magus of the moon
Threats:
4 goblin rabblemaster
4 hanweir garrison
4 thunderbreak regent
2 pia and kiran
1 koth of the hammer
Random stuff:
2 Fiery confluence
1 stone rain
1 aftershock
1 umezawa's jitte
1 sword of fire and ice
Sideboard:
3 phyrexian revoker
3 trinisphere
2 ensnaring bridge
2 sulfur elemental
2 pyrokinesis
2 boil
1 fiery confluence
beat elves,lost to grixis, then beat omnitell and eldrazi. Draw into top 8, where i beat aluren, death and taxes, and lands.
hanweir garrison was good, he helped a lot against death and taxes attacking through thalia, and beat lands by itself (no moon on the table) because he couldn't be punishing fired. Plus, the possibility of playing him or rabblemaster on turn one when you don't have moon or chalice can steal games.
The 4 drops were whatever, koth and pia looked better than thunderbreak ( but probably just because i drew them more often).
Fiery confluence is insane. I won against eldrazi and death and taxes because of it, was good everytime i cast it, even against grixis it almost made me recover from a very unfavorable position. Unfortunately he had an angler on the table, and i have to say big creatures are extremely problematic... i don't think we are the kind of deck that can maindeck many spotremoval, we need high impact cards, but maybe a couple dismembers in sideboard are ok.
Equipments looked bad. i never really liked playing with them, next time they will probably just be more removal or stone rains.
I mulled a lot, also to 5, but then got lucky topdecking or scrying on top the cards i needed. That's how you win with this deck: never fear mulliganing !
Took your list to my local FNM went 3-1 and cashed. Hanweir Garrison was a house, great card.
My matches were:
2-0 Vs Miracles round 1
2-1 Vs Burn round 2
1-2 Vs Miracles round 3
2-1 Vs Storm round 4
My lose to Miracles I kept a sketchy hand with no red source and lost to a Mentor I couldn't deal with.
In a miracles heavy meta I would probably play another sulfur elemental in the main.
Deck felt strong, but like with most Stompy decks it can lose to itself.
I think I kind of want some fetches in the main for the Miracles match.
I feel this deck begs to have a 1 of Purphoros, God of the Forge, what do you guys think?
I'm glad you did well, Covenant, i really think this deck deserves a lot more credit than people usually give to it.
Regarding your questions :
- Purphoros is bad. it looks good to burn opponents with rabblemaster and garrison tokens, and sometimes it could also win, but generally you don't want to play cards that literally do nothing on their own, especially when they cost 4. We don't have that many threats, so all of them have to be able to win on their own, without relying on sinergies. This is also why i don't like equipments too much, and they obviously are more consistent than purphoros (you just need one creature on the table to make an equipment good, while purphoros maybe justifies its cost when he deals like 8 damage)
- Fetches against miracle? i don't understand why they should improve the matchup. If it's for deck thinning, well, it has been discussed a lot of times and deck thinning is not worth losing 1 life point you lose. Is there another reason i'm missing ?
I'm new to the deck so my opinion is just based on the few matches I have with it.
The reason I was thinking fetches would be nice because once miracles terminus the board you have no way of shuffling your deck.
Also play draw go with Miracles is not a fun place to be at and drawing lands off the top if your deck late game just sucks. Thinning out the deck and the shuffle would probably give you better odds of drawing a action card late in the game.
Whats your opinion on playing "Shaman of the Great Hunt" or "Avaricious Dragon" in the deck?
Wanted to ask you also what "Stone Rain" and "Aftershock" was in the deck for? I feel like blood moon and Magus of the Moon really with most land issues. As far as "Aftershock", I think "Fiery Confluence" doesn't a better job. I guess if there is a giant creature on the board you can't deal with. I suppose I could see this deck having issues with larger creatures.
Whats your thoughts on Sin Prodder?
Well, keep in mind that i'm not an "expert" of this deck too. Other users like Ace or Zturgeon played it a lot more than me, but since the thread is quiet i will give my opinions.
Really, the whole shuffle your deck thing against miracles is not worth it. Just keep in mind that you never want to play a lot of creatures at the same time against miracles. Typically, one threat on the table is enough, they have to find answers and this way terminus will just be a 1 for 1. If you want to improve the matchup, add more koth of the hammer and land destruction.
The cards i put under "random stuff" in my decklist are just personal choices that could be anything. I like playing some number of stone rains because, well, blowing up a land on turn one sometimes is backbreaking, and you have the possibility to destroy the only basic land they have under a blood moon completely locking the game. I splitted stone rain and aftershock because aftershock is versatile and as you said we have problems with big creatures.
Avaricious dragon can be played as a one of or 2 of at most. The issue is that it encourages you to overextend, because you have to deploy your whole hand before dropping him, and if you have a second in hand it is just a dead card unless you have 8 mana to cast both.
I don't like shaman or sin prodder that much. They are both fragile (2 toughness), the first relies on being able to hit your opponent to be any good, and even if it connects we don't have a swarm of creatures so it will probably give one or 2 counters at most. I think rakka mar is a better option if you seek for other 4 drops: she still has haste and she completely takes over the game even without attacking. Sin prodder is good against blockers because of menace, but that's it. I think he is playable, but even factoring in damages dealt with its ability, i don't believe he is as good as rabblemaster or garrison.
Of course, you should experiment with everything you want, because we are not a tier 1 deck with a solid decklist set in stone, i am by no means a veteran of the deck, and testing is the best way to decide for yourself if cards are good or not.
I agree with everything LeoCop said! But I'm not as skeptical about Purphoros...
I could see a Rabblemaster/Garrison build wanting a 1-of, or as a sideboard card against Miracles. Especially if your other 4 drops are Pia and Kiran Nalaar.
Keep in mind Purphoros, God of the Forge also has an activated ability that grows the power of your team without over-extending into Terminus.![]()
Ace/Homebrew, are you still on this deck? What's your latest build?
I feel like if you build this deck to beat miracles it actually has a good place in the current meta.
Having a good diversity of must answer creatures along with the lock pieces is what makes this deck very powerful. But with most decks like this it can just lose to it's [IE] only drawing lock pieces or drawing just lands. I think adding more drawing engines to the deck would greatly smooth out your draws. Creatures like Sin Prodder and maybe even play Chandra that basically draws you a card.
Question for the group, how do you guys sideboard against Miracles?
Do you end up leaving in the Blood Moons? The videos I've seen the players generally left blood moon in.
Seems like a bad late game draw.
depends on what you have to bring in and what else could be sb-out... aswell as their build and strategy...Question for the group, how do you guys sideboard against Miracles?
Do you end up leaving in the Blood Moons? The videos I've seen the players generally left blood moon in.
Seems like a bad late game draw.
Blood Moon turns fetch lands into Mountains, which limits the power of Sensei's Divining Top.
If you can stop or limit-the-usefulness-of Top, then you are doing pretty good.
If you are main-decking Trinisphere, you can probably cut it for sideboard cards because the game is going to go beyond 3 turns and Miracles will put a land into play every turn.
Purphoros did nothing all night and got boarded out each game 2.
I was very pleased with my singleton Collective Defiance though! It took the spot of Magma Jet #4.
Can you post your list?
How did you find yourself using Collective Defiance ?
I feel like Fiery Confluence is just better. Is it the fact that Collective Defiance does 4 damage to target creature instead of the 3?
10 Mountain
4 City of Traitors
4 Ancient Tomb
4 Chrome Mox
4 Simian Spirit Guide
4 Blood Moon
4 Magus of the Moon
4 Chalice of the Void
3 Ratchet Bomb
4 Hanweir Garrison
4 Goblin Rabblemaster
3 Magma Jet
2 Fiery Confluence
1 Collective Defiance
1 Purphoros, God of the Forge
1 Instigator Gang
1 Qal Sisma Behemoth
1 Koth of the Hammer
1 other card, which escapes me at the moment... It was probably an 11th Mountain.
Sideboard:
4 Ensnaring Bridge
4 Faerie Macabre
3 Pillage
1 Umezawa's Jitte
3 Phyrexian Revoker
I killed a Young Pyromancer and bolted my opponent's face with it. There were at least two times I was hoping to draw it to cycle the excess lands/moxen from my hand (in addition to 1 or both of the other effects). One local event is certainly a small sample size, but as a singleton I thought it was worth having. I am very pleased with my non-permanent spell suite at the moment.
Hello everyone! Just looking over a couple lists, I'm going to put my two cents in - in a deck that doesn't run Brainstorm/Ponder or other filtering, should a stompy deck just be working to be consistent? I see a lot of non-tutorable 1-ofs in lists, and if you draw it, great! You hit the lottery. If you don't, it makes no noticeable effect on your deck.
IMO - Dragon Stompy needs to run 4x Imperial Recruiter - this allows you to toolbox with the limited extra slots in the deck, and is the only card in red that allows your deck to be more consistent. It's a tutor, and it makes a singleton Revoker now a 5x Revoker (consistent!). That said, they're insanely expensive, and even I don't own Recruiters, so in lieu of that... shouldn't people be jamming whatever they can as 3 or 4-ofs so they know how their deck is going to play out any given day?
Power wins the match, but consistency wins tournaments. Without cantrips, you only have tutor effects left to make your deck consistent. Again, just my two cents, but it's super frustrating seeing all these random 1-ofs that literally do nothing in your deck, just speaking from probability's PoV. Can we at least agree on that?
Final Ritual: "I was your round 14 opponent with the 3 giant goyfs. I didn't know what the fuck you were piloting."
Drunken Master strategy. If I don't know what I'm doing, how would you?
Frogger, your point of view is generally right, but you are missing a relevant thing: the one or 2 ofs in ace deck are not essential cards by any means. collective defiance could easily be another magma jet, behemoth and koth could be other creatures. The core of the deck will always be magus, blood moon, chalice, nowadays i would probably add rabblemaster and hanweir garrison. I think this should the 4 ofs in any dragon stompy deck going on (excluding the goblin version which is different and competitive), then you can toy with the other slots. Of course if you want to play only playsets of cards then you will see them more often, but there isn't any reason why you couldn't play two magma jet and two sudden shock instead of 4 sudden shock, or just 1 koth/pia and kiran because they are legendary and you don't want to see more than one.
Imperial recruiter is fine and opens up some possibilities like running 1 revoker, 1 scab clan berserker, 1 manic vandal and so on, but overall he is slow and goes a bit against the deck game plan: lock down opponents and play things that kill them immediately. Not saying that you shouldn't play it if you own some copies, but he is by no means an auto-include.
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