A well known local shops player is really excited for Skysovereign, Consul Flagship and Fleetwheel Cruiser. I think he was testing 3 Cruisers and 1 Flagship main deck with an Inventor's Fair in the board for the mirror.
Since vehicles aren't creatures, your Oath matchup is improved. He had a lot other reasons why they're going to be great.
Last edited by Ace/Homebrew; 09-16-2016 at 01:07 PM. Reason: Remembered some stuff
Crew 2 hmmm... What could shops possibly use to drive those things?
Mishra's Factory maybe?
Pretty sure they play Though-Knot Seer too... and Revoker and Golem and Ravager.
Edit:
In fact, Cruiser having trample seems pretty relevant in a deck that uses Ravager.
Last edited by Ace/Homebrew; 09-16-2016 at 12:37 AM.
This just struck me - what's the logic behind a train driving a car..? You can use the Arcadara Express to crew an Ovalchase Dragster. Or a Smuggler's Copter. Yes, a train flying an inconspicuous helicopter. Hmm.
The mechanic has some cool flavour-potential, but can (flavorwise) also just be downright stupid when you decide to take things as literal as you can.
Not much other than it was dirt cheap. When artificers are involved I always think of Goblin Welder, SFM and Auriok Salvagers. Being able to protect Welder better has some uses, but nothjng competitive since it still wont survive a bolt. I just wanted goggles in my collection and for 1.30 i could get the playset :-)
Skysovereign triggers on attack , not combat resolution. That's pretty powerful. I believe you can go to your attack step, make exemplar a 3/2, then crew it before declaring attackers, and shoot something. The 3 damage lost is translated to the ability of skyship. Smugglers copter is a good way to get otherwise weak creatures like gaddock teeg or dark confidant into the red zone while drawing into card quality. Copter triggers on attack AND defense, which is sweet.
A famous vintage player stated that orrery will redefine vintage and stated that it is likely that metalwork colossus will be the only creature played by workshop decks. The rest will be ensnaring bridges, orrerys, crucicbles ghostquarters and wastelands to turbo lock someone.
How is metalwork colossus going to win through ensnaring bridge? Bridge locks stax out as well.
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One of the things I was originally wondering about is whether the vehicles could be 'tap outlets' for Pain Seer and Disciple of Deceit, but I'm not sure any of the vehicles (or inspired cards) are good enough to justify that.
There is also an abusability with cards that have the Untap Symbol in their cost as well, like Order of Whiteclay since you can use the Crew ability as many times as you'd like. Problem is that none of them are really worth it, I don't think. (Actually, Duergar Mine-Captain is a Dwarf! They knew, they knew...)
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Full spoiler is up: http://magic.wizards.com/en/articles...llery/kaladesh
Looks like Shops has gotten some tools, but Legacy didn't get much, only fringe playables (Blossoming Defense, Combustible Gearhulk, Chandra)
Anybody see anything that I might have missed? SOI had Stormchaser Mage and Prized Amalgam, while EMN had Bedlam Reveler and Thalia. I was hoping for something along those lines at the very least :(
The only thing that comes close is
And that's niche at best. It's a Goyf blocker for Affinity, and maybe something else, as it's a theoretical UU 5/6 with no drawback, and we know those creatures are potentially powerful (see also: Gurmag Angler.)
EDIT: there's also
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that has applications in all formats. draw-fixing plus potential discard? At one mana, that seems highly relevant.
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Yeah, new card is unlikely to do much outside of Standard.
I believe Obstinate Baloth is fairly prevalent as a sideboard card in Modern.
Hmm... is there a Necrologia combo with Fateful Showdown?
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