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Thread: Commander 2016 Spoiler Thread

  1. #221
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by rufus View Post
    That 'control anything' card is strong - Steal a planeswalker, steal a tassigur, steal a goyf...
    I was just thinking the same thing! Does the fact that it will always target an opponent's permanent mitigate the inherent disadvantage of playing auras because they are unlikely to destroy their own permanent in response? (or if they do then they've 2-for-1'd themselves)

    It removes a blocker/adds an attacker.
    Against non-blue you can steal a walker that's about to ultimate.
    Take the creature your opponent put in with Show and Tell...

    This might be an okay card.

  2. #222

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Ace/Homebrew View Post
    I was just thinking the same thing! Does the fact that it will always target an opponent's permanent mitigate the inherent disadvantage of playing auras because they are unlikely to destroy their own permanent in response?
    Generally, yes. (Control Magic is the classic example.) It's also OK to play auras for a big payoff - IMO casting it on your own Time Vault in vintage would be an acceptable line of play.

  3. #223
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    Re: Commander 2016 Spoiler Thread

    Ash barrens is a beautifully designed card. Strictly better than Lay of the Land though, right?

  4. #224

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Cire View Post
    Ash barrens is a beautifully designed card. Strictly better than Lay of the Land though, right?
    Strictly better than virtually ALL of the casual, 5-color fetchlands!

    - The land it fetches can be played and thus come into play untapped that turn (Better than basically EVERYTHING)
    - It can be used itself to generate 1 if you really need the additional mana (Better than Terramophic Expanse / the other one)
    - Fetches all five lands (better than Panoramas)

    The only thing it can't do is fetch a colored land on turn 1 by itself. That's a tiny price to pay for this effect. Ima gorge on these guys for my casual decks :D

  5. #225

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by MaximumC View Post
    Strictly better than virtually ALL of the casual, 5-color fetchlands!

    - The land it fetches can be played and thus come into play untapped that turn (Better than basically EVERYTHING)
    - It can be used itself to generate 1 if you really need the additional mana (Better than Terramophic Expanse / the other one)
    - Fetches all five lands (better than Panoramas) ...
    Dodges Blood Moon too.

  6. #226
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    Re: Commander 2016 Spoiler Thread

    I wouldn't sleep on Ash Barrens. It's an untapped land, a shuffle effect, and a color fixer, all uncounterable and at instant speed.

  7. #227
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by MaximumC View Post
    - Fetches all six lands (better than Panoramas)
    Fixed that for you.

  8. #228
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by maharis View Post
    I wouldn't sleep on Ash Barrens. It's an untapped land, a shuffle effect, and a color fixer, all uncounterable and at instant speed.
    I really feel like it is a great card. It will fit perfectly in my UW Knotblade. It gives game against Blood Moon and is an awesome shuffler.

  9. #229

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Ace/Homebrew View Post
    Fixed that for you.
    Damn you, Barry's Land!

  10. #230
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    Re: Commander 2016 Spoiler Thread

    Also i didn't actually think about it, but the green instant is an untap all elfs draw a card for 1G. Possibly playable?

  11. #231

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Gheizen64 View Post
    Also i didn't actually think about it, but the green instant is an untap all elfs draw a card for 1G. Possibly playable?
    Seems like a reach. To Arms! isn't seeing any play.

  12. #232
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    Re: Commander 2016 Spoiler Thread

    So what's the conclusion of this set for legacy?

    Ash Barrens - Possibly playable for decks that need to avoid Blood Moon
    Frenzied Fugue - Red Permanent Control Magic?
    Magus of the Will - Just screams to be . . . playable?
    Yidris - Connect and . . . win? Maybe?
    Conqueror's Flair - SFM tool?
    Atraxa - Possible finisher, but unlikely?

  13. #233
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by rufus View Post
    Seems like a reach. To Arms! isn't seeing any play.
    To arms is another color bro. Also the new Red control permanent and give it haste for 3R seems playable, but as purely reactive card, probably in no main deck

  14. #234

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Cire View Post
    So what's the conclusion of this set for legacy?
    ...
    9 cards to go.

    I think there are some other cards with low floors and high ceilings like Vial Smasher the Fierce.

  15. #235

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by rufus View Post
    9 cards to go.

    I think there are some other cards with low floors and high ceilings like Vial Smasher the Fierce.
    I believe all 56 have been spoiled.
    Quote Originally Posted by SaberTooth View Post
    if brainstorm is banned, legacy will lost his heart

  16. #236

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Star|Scream View Post
    I believe all 56 have been spoiled.
    I guess the spoiler I was looking at was behind. < shrug >

  17. #237
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    Re: Commander 2016 Spoiler Thread



    Budget fetch land, sort-of. Needless to say, but also excellent in Eldrazi decks that are splashing for a color or two.

    This card would be legal in Pauper, right?

    It's actually pretty decent in Legacy in terms of mitigating the effects of Blood Moon and similar non-basic hate.

  18. #238
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    Re: Commander 2016 Spoiler Thread



    This seems insane in Elves. Sure, it doesn't let you activate Symbiote again, but otherwise it lets you generate insane amounts of mana. At worst, it cantrips.

  19. #239
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    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by MaximumC View Post
    I bet R&D considered making it cost more, and I applaud them for not doing so. Paying 3 mana to (essentially) draw 4 - 8 cards is really, really good, and that's basically what Will does for you
    But it ISN'T costing the same! It costs double the mana! We are not talking aboit a 3cc creature with tap+sac to get the effect going
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  20. #240

    Re: Commander 2016 Spoiler Thread

    Quote Originally Posted by Lemnear View Post
    But it ISN'T costing the same! It costs double the mana! We are not talking aboit a 3cc creature with tap+sac to get the effect going
    You keep missing the forest for the trees, friend.

    Once you have untapped with this in play, then it costs the same as Yawgmoth's Will.

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