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Thread: [Deck] MUD (Metalworker)

  1. #4061
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    Re: [Deck] MUD (Metalworker)

    Silverflame, what's your list? I've never seen a Legends MUD list with Metalworker/Staff, so I'm intrigued.

  2. #4062
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by BlackHawkX9 View Post
    Ever since the printing of combustible gearhulk, I've been thinking this same thing. I haven't gotten to test it yet, but it seems interesting in theory.
    And ever since the printing of Walking Ballista, I've been thinking about some interaction with Verdurous Gearhulk + Goblin Welder.

    Actually I think all the Gearhulks excecpt the blue one have potential with Welder.

  3. #4063
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Stuart View Post
    Silverflame, what's your list? I've never seen a Legends MUD list with Metalworker/Staff, so I'm intrigued.
    I'm not sure it's really great, but I took off keys because I was flooding too often or drawing them when i didn't need. it slows down a bit, so I focused on more drawing and tutoring effects. It's still terrible versus null rod unless you get a karn from post. Staff is great with the extra mana.

    1 Planar Bridge
    1 Staff of Domination
    4 Walking Ballista
    4 Cloudpost
    1 Thran Dynamo
    4 Chalice of the Void
    3 Trinisphere
    3 City of Traitors
    2 Karn Liberated
    2 Basalt Monolith
    4 Coercive Portal
    3 Karakas
    2 Ugin, the Spirit Dragon
    3 Vesuva
    4 Ancient Tomb
    1 Inventors' Fair
    4 Glimmerpost
    2 Ulamog, the Ceaseless Hunger
    3 Wurmcoil Engine
    4 Grim Monolith
    1 Hedron Archive
    4 Metalworker
    SB: 2 Pithing Needle
    SB: 1 Ensnaring Bridge
    SB: 3 Ratchet Bomb
    SB: 4 Lodestone Golem
    SB: 1 Trinisphere
    SB: 1 Spine of Ish Sah
    SB: 1 Wurmcoil Engine
    SB: 2 All Is Dust

  4. #4064
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    Re: [Deck] MUD (Metalworker)

    I really don't think the Welder/Gearhulks are any better than the current general list. It might be pretty cool to play when it works but I think there are better builds. I'm all for Ballista (can't wait for mine in the mail) but I think adding red and messing up the fast manabase isn't the way to go..

    While I'm posting, what do you guys think we should do for BR Reanimator? I feel like the SCG tournament in Worcester is going to be pretty heavy with it. Currently, I don't have any GY hate other than a singleton Relic... I don't know if surgical is better or just mulling into one of four Leylines. Thoughts?

  5. #4065

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mosesthecoot View Post
    I really don't think the Welder/Gearhulks are any better than the current general list. It might be pretty cool to play when it works but I think there are better builds. I'm all for Ballista (can't wait for mine in the mail) but I think adding red and messing up the fast manabase isn't the way to go..

    While I'm posting, what do you guys think we should do for BR Reanimator? I feel like the SCG tournament in Worcester is going to be pretty heavy with it. Currently, I don't have any GY hate other than a singleton Relic... I don't know if surgical is better or just mulling into one of four Leylines. Thoughts?
    Faerie macabre and tormod's crypt have become my default graveyard hate. Both available turn 0-1 for free. Also, macabre gives you a free clock against the reanimater that goes for exhume.

  6. #4066
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    Re: [Deck] MUD (Metalworker)

    Likewise, I just switched onto Faerie Macabre after playing Tormod's Crypt for a long time. I wanted some way of interacting with RB Reanimator on turn 0. Surgical can get stopped by Chancellor and gets shut off by our Chalices, so that was a no-go. Leyline was tempting for me, but mulligans are a huge part of playing MUD effectively so I didn't want 4 cards that force you to mull but otherwise aren't castable.

  7. #4067
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Stuart View Post
    Likewise, I just switched onto Faerie Macabre after playing Tormod's Crypt for a long time. I wanted some way of interacting with RB Reanimator on turn 0. Surgical can get stopped by Chancellor and gets shut off by our Chalices, so that was a no-go. Leyline was tempting for me, but mulligans are a huge part of playing MUD effectively so I didn't want 4 cards that force you to mull but otherwise aren't castable.
    Agreed. Tormod is only better against Lands, but Reanimator is a bigger part of the field right now. Leylines are unplayable on MUD.

  8. #4068
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Silverflame View Post
    Agreed. Tormod is only better against Lands, but Reanimator is a bigger part of the field right now. Leylines are unplayable on MUD.
    Great stuff! Thank you guys/gals. Do you plan on running the full four-of of macabre? My sideboard is pretty tight but I have a feeling I'll need them.

  9. #4069
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    Re: [Deck] MUD (Metalworker)

    I'm on 3 Faeries. I cut my 2 Tormod's, as well as a 4th Trinisphere that I haven't boarded in in forever. Our Chalices, Trinispheres, Lodestones, and Wastelands are all pretty strong against graveyard decks, so 3-4 pieces of grave hate might be unnecessary anyway.

    (For reference, here's my current board:
    - 1 Karn
    - 1 Platinum Angel
    - 1 Spine
    - 1 Contagion Engine
    - 2 Coercive Portal
    - 2 Crucible
    - 2 Ratchet Bomb
    - 2 Needle
    - 3 Faerie)

  10. #4070
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Stuart View Post
    I'm on 3 Faeries. I cut my 2 Tormod's, as well as a 4th Trinisphere that I haven't boarded in in forever. Our Chalices, Trinispheres, Lodestones, and Wastelands are all pretty strong against graveyard decks, so 3-4 pieces of grave hate might be unnecessary anyway.

    (For reference, here's my current board:
    - 1 Karn
    - 1 Platinum Angel
    - 1 Spine
    - 1 Contagion Engine
    - 2 Coercive Portal
    - 2 Crucible
    - 2 Ratchet Bomb
    - 2 Needle
    - 3 Faerie)
    Faeries seems really nice to use in MUD sideborad. As you said, you can stop reminator even if they starts.

    I also realize that Walking Ballista can be really good card in the MUD deck. We can cast in turn two, grow it when we flood and we can kill small cretures that we usally can't kill.

    I will get at least one in my mainborad.

  11. #4071
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    Re: [Deck] MUD (Metalworker)

    This is what I'll be running after the Macabre addition to the board. I took out Duplicant, Batterskull and Ratchet Bomb. I want more Bombs but I haven't yet decided what to take out.. probably the endbringer and Wurmcoil?

    I 4-0'd last week beating Boros Prison w/ Nahiri combo, 2x Miracles and Turbo Depths. I can be more detailed if curious but I've gone 6-2 in matches at my local store. I haven't even gotten to play against Sultai and I'm dying to! Haha

    4x Lodestone Golem
    1x Wurmcoil Engine
    1x Blightsteel Colossus
    3x Walking Ballista
    1x Sundering Titan
    1x Platinum Emperion
    2x Thought-Knot Seer
    4x Metalworker
    3x Kuldotha Forgemaster
    (20)

    2x Ugin, the Spirit Dragon
    (2)

    4x Chalice of the Void
    3x Trinisphere
    4x Grim Monolith
    2x Warping Wail
    2x Lightning Greaves
    (15)

    3x Wasteland
    2x Cavern of Souls
    4x Cloudpost
    4x Glimmerpost
    4x Ancient Tomb
    4x City of Traitors
    1x Vesuva
    1x Inventors' Fair
    (23) 60 cards

    Sideboard

    3x Faerie Macabre
    1x Contagion Engine
    3x Pithing Needle
    1x Staff of Nin
    1x Wurmcoil Engine
    2x Coercive Portal
    1x Endbringer
    2x Spine of Ish Sah
    1x Trinisphere

  12. #4072

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mosesthecoot View Post
    This is what I'll be running after the Macabre addition to the board. I took out Duplicant, Batterskull and Ratchet Bomb. I want more Bombs but I haven't yet decided what to take out.. probably the endbringer and Wurmcoil?

    I 4-0'd last week beating Boros Prison w/ Nahiri combo, 2x Miracles and Turbo Depths. I can be more detailed if curious but I've gone 6-2 in matches at my local store. I haven't even gotten to play against Sultai and I'm dying to! Haha

    4x Lodestone Golem
    1x Wurmcoil Engine
    1x Blightsteel Colossus
    3x Walking Ballista
    1x Sundering Titan
    1x Platinum Emperion
    2x Thought-Knot Seer
    4x Metalworker
    3x Kuldotha Forgemaster
    (20)

    2x Ugin, the Spirit Dragon
    (2)

    4x Chalice of the Void
    3x Trinisphere
    4x Grim Monolith
    2x Warping Wail
    2x Lightning Greaves
    (15)

    3x Wasteland
    2x Cavern of Souls
    4x Cloudpost
    4x Glimmerpost
    4x Ancient Tomb
    4x City of Traitors
    1x Vesuva
    1x Inventors' Fair
    (23) 60 cards

    Sideboard

    3x Faerie Macabre
    1x Contagion Engine
    3x Pithing Needle
    1x Staff of Nin
    1x Wurmcoil Engine
    2x Coercive Portal
    1x Endbringer
    2x Spine of Ish Sah
    1x Trinisphere
    I like this list. How has walking ballista performed? Seems like some new tech to try out against stuff like D&T or delver.

  13. #4073
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    Re: [Deck] MUD (Metalworker)

    I will try this list.

    I will cut 1 Batterskull and 2 Coercive Portal for 2 Walking Ballista. I think it can be really good. I don't anyother cards I want to cut.


    //Main
    2 Walking Ballista
    1 Blightsteel Colossus
    4 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    1 Phyrexian Metamorph
    1 Platinum Angel
    1 Steel Hellkite
    1 Sundering Titan
    3 Wurmcoil Engine

    1 Lightning Greaves
    1 Spine of Ish Sah
    1 Staff of Domination
    2 Trinisphere
    4 Chalice of the Void
    1 Coercive Portal
    4 Grim Monolith

    4 Cloudpost
    4 Glimmerpost
    4 Ancient Tomb
    4 City of Traitors
    2 Mishra's Factory
    1 Inventors' Fair
    2 Vesuva
    3 Wasteland

    //Sideboard
    SB: 1 Crucible of Worlds
    SB: 1 Duplicant
    SB: 3 Phyrexian Revoker
    SB: 2 Ratchet Bomb
    SB: 1 Spine of Ish Sah
    SB: 1 Ugin, The Spirit Dragon
    SB: 3 Tormod's Crypt
    SB: 1 Trinisphere
    SB: 2 Warping Wail
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  14. #4074
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by MGB View Post
    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    2 Karakas
    3 Vesuva
    2 Crystal Vein
    1 Eye of Ugin

    2 Emrakul, the Promised End
    3 Kozilek, the Great Distortion
    4 Ugin, the Spirit Dragon
    3 Karn Liberated
    4 Thought-Knot Seer

    4 Chalice of the Void
    4 Trinisphere
    2 Basalt Monolith
    4 Grim Monolith
    2 Thran Dynamo
    4 Voltaic Key

    SB:
    2 Coercive Portal
    2 Phyrexian Revoker
    4 Ensnaring Bridge
    4 Leyline of the Void
    3 Wurmcoil Engine

    Just a question, but what do you think about Inspiring Statuary in this deck? Is it just a win more card? Maybe as a one of?
    All the Chalices can tap for mana towards eldrazis, warping wails etc.

  15. #4075
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Ganfar View Post
    I will try this list.

    I will cut 1 Batterskull and 2 Coercive Portal for 2 Walking Ballista. I think it can be really good. I don't anyother cards I want to cut.


    //Main
    2 Walking Ballista
    1 Blightsteel Colossus
    4 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    1 Phyrexian Metamorph
    1 Platinum Angel
    1 Steel Hellkite
    1 Sundering Titan
    3 Wurmcoil Engine

    1 Lightning Greaves
    1 Spine of Ish Sah
    1 Staff of Domination
    2 Trinisphere
    4 Chalice of the Void
    1 Coercive Portal
    4 Grim Monolith

    4 Cloudpost
    4 Glimmerpost
    4 Ancient Tomb
    4 City of Traitors
    2 Mishra's Factory
    1 Inventors' Fair
    2 Vesuva
    3 Wasteland

    //Sideboard
    SB: 1 Crucible of Worlds
    SB: 1 Duplicant
    SB: 3 Phyrexian Revoker
    SB: 2 Ratchet Bomb
    SB: 1 Spine of Ish Sah
    SB: 1 Ugin, The Spirit Dragon
    SB: 3 Tormod's Crypt
    SB: 1 Trinisphere
    SB: 2 Warping Wail

    Nice. I like it. Walking Ballista is untested other than goldfishing because my
    Preorder hasn't come in the mail yet. I've got to imagine it's going to pull its weight. Ballista is also upping my artifact count for Metalworker which, I was getting frustrated at last week haha

  16. #4076
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Runninonwater View Post
    Just a question, but what do you think about Inspiring Statuary in this deck? Is it just a win more card? Maybe as a one of?
    All the Chalices can tap for mana towards eldrazis, warping wails etc.
    I agree it's probably a win more but with the list above, it may be worth a test? Horrible in multiples though.

  17. #4077

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mosesthecoot View Post
    I agree it's probably a win more but with the list above, it may be worth a test? Horrible in multiples though.
    Inspiring sanctuary effectively becomes an eldrazi mana rock, in multiples. Maybe in a more prison style mud list that is heavier on the planeswalkers would inspiring sanctuary be better.

  18. #4078
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mosesthecoot View Post
    Nice. I like it. Walking Ballista is untested other than goldfishing because my
    Preorder hasn't come in the mail yet. I've got to imagine it's going to pull its weight. Ballista is also upping my artifact count for Metalworker which, I was getting frustrated at last week haha
    I think it can be great against Delver and D&T.

    To able to kill a delver on turn one is really nice.

    I think the D&T Matchup becomes better becasue now you can kill Thalia and Flicker Wisp.
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  19. #4079
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    Re: [Deck] MUD (Metalworker)

    I tested ballista a bit online and on paper with my team, training for the big tournament this weekend. It was good enough to be needled blindly because everytime I activated it, it was at least 2 for 1. That's the reason I was thinking about upping the mana rocks (like the legends list) to improve its usage. It is also a guaranteed kill when you combo with staff, even better than blighsteel with greaves.



    Quote Originally Posted by Runninonwater View Post
    Just a question, but what do you think about Inspiring Statuary in this deck? Is it just a win more card? Maybe as a one of?
    All the Chalices can tap for mana towards eldrazis, warping wails etc.
    It could work, just remember to NOT use trinisphere to generate mana, as its effect only works when it is untapped.

  20. #4080

    Re: [Deck] MUD (Metalworker)

    Somewhat in a different direction, but I was thinking of playing the following for FNM. It's probably horribly inconsistent but seems like a blast.

    4 Walking Ballista
    4 Arcbound Ravager
    4 Phyrexian Revoker
    2 Hangarback Walker
    2 Wurmcoil Engine

    4 Lodestone Golem
    4 Chalice of the Void
    3 Trinisphere

    1 Staff of Domination
    4 Grim Monolith
    4 Metalworker

    4 Wasteland
    4 Ancient Tomb
    4 Cloudpost
    4 Glimmerpost
    4 City of Traitors
    1 Vesuva
    1 Cavern of Souls
    2 Inventors’ Fair

    Sideboard:
    3 Crucible of Worlds
    2 Ghost Quarter
    2 Sphere of Resistance
    2 Ratchet Bomb
    2 Spine of Ish Sah
    2 Tormod’s Crypt
    2 Ugin, the Spirit Dragon

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