Played at LGS today, and after several weeks of going 2-2 or worse with Hanweir Garrison and Smuggler's Copter, I decided to change up the list to play something I personally did not want to play.
4 City of Traitors
4 Ancient Tomb
12 Mountain
4 Chrome Mox
4 Simian Spirit Guide
4 Chalice of the Void
3 Trinisphere
4 Chandra, Torch of Defiance
3 Fiery Confluence
3 Blood Moon
4 Magus of the Moon
3 Thunderbreak Regent
4 Sin Prodder
4 Goblin Rabblemaster
Sideboard:
4 Leyline of the Void
3 Sudden Shock
3 Sulfur Elemental
2 Umezawa's Jitte
3 Ensnaring Bridge
Tonight I went 4-0, despite my initial doubts about the list.
Rd 1, Abzan, 2-1.
Opp started g1 on the play with Swamp, Thoughtseize g1, and for the first few turns I could not tell what he was on. Only after he swung the game heavily in his favor was I able to understand he was Abzan and not Jund or B/G Loam. Crushed him with Sin Prodder and Thunderbreak Regent games 2 and 3.
Rd 2, 4c Delver, 2-0.
G1 opp plays Polluted Delta, pass. I land t1 Blood Moon, he chooses not to fetch and it resolves. T2, he plays a second Delta. I play turn 2 Chalice for 1. He plays a THIRD Delta. I play Trinisphere. He plays a fourth blue fetch. I miss a turn 4 play. He plays a fifth blue fetch. I play Chandra, he concedes once I have a clock on the table.
I do not sideboard against him, as he literally only showed me blue fetches, and I have no idea what he is playing. G2 he starts off with the usual Ponders and Brainstorms, countering my lock pieces. Sin Prodder mvp's the game, and Thunderbreak seals the deal again.
Rd 3, Reanimator, 2-1.
I start off with Chalice for 1, he discards Griselbrand and passes. I immediately curse out loud. I try to lock his lands, but he draws the basic swamp and Exhumes a Griselbrand. I have Magus of the Moon, Sin Prodder, and Thunderbreak in play, and I mistakenly backswing with the entire team instead of leaving the Regent on defense. I Fiery Confluence him to 1 life, and he untaps, and swings with Griselbrand, killing me. G2 and G3 I did not see a single Leyline, but I manage to lean eavily on Chalice for 1 both games. Game 3 was close, as he Exhumed and Elesh Norn, killing my Magus and Sin Prodder, but I literally race him with a 2/2 Thunderbreak. Scary!
Rd 4, Esper Stoneblade, 2-1.
Opp is a buddy of mine, but he plays slowly against me every time we play. He claims my deck comes at him from many angles, but I think it's just that he doesn't play against anyone else who plays Blood Moon ... ever .... G1 we go down to 32 minutes on the clock, but he wins with 2x True-Name Nemesis. Game 2 I kill him with Chandra and Ensnaring Bridge, ultimating Chandra and using the emblem. 9 minutes left. Sideboard, mulligans, 7 minutes
I complain that he is playing slowly. I kill him with 2x Thunderbreak Regent with 25 seconds left in the round timer.
Thoughts:
1- Sin Prodder was surprisingly excellent tonight. Apparently Menace + damage to opponents face wins games, when followed up by lock pieces.
2- I thought I would have more problems getting to and maintaining 4 mana on the table, hence the 20th land. A few games were mulligans to 6 with 1 land, but somehow I found myself in Magical Christmas Land ... I guess I can only play this deck in December ...
I will play it again next week ... and complain more. (Even though I went undefeated. The noob wins and STILL complains ... what a loser!)
Nice finish, Ace. As you can see - a page back - I, too, played this list and had good success. I have added a 20th land as well.
I think this is the real-deal direction and we should continue to see what types of results we can put up with it.
Agree - Sin Prodder is excellent. I recommend trying Shaman of the Great Hunt, as well. It looks only mediocre on paper but plays much better in reality.
One interesting note is that the Chiba lists were absent Ensnaring Bridge. I believe that this was deliberate. I know that it goes with the "lock" theme - but, much like other longstanding mainstays, perhaps it's time to rethink if we truly need the card. Would anyone care to talk about their experiences with the card? We all know what it does - but think critically about how the games play out... does it truly add that many % points to our winrate? Are we stuck unable to empty our hands? Might that SB slot be utilized for something more impactful?
I actually think that Ensnaring Bridge is even more viable in these new builds. Between Chandra and Fiery Confluence, we have the ability to win the game from behind Bridge. I can definitely say that I had multiple games where Bridge was a very important factor and I was very happy I played it.
I am actually more interested in talking about Trinisphere. Card felt pretty meh for me as usual on Saturday. Having played MUD for a long time, Trinisphere was very underwhelming there as well.
Ensnaring Bridge saved me in two matches last night. It gave me the ability to Chandra my opponent out against Reanimator, after he reanimated an Elesh Norn and unlocked his lands from me losing Magus. It helped against 2x True-Name Nemesis in game 2 against Esper Stoneblade, again winning via Chandra.
There are situations where holding the Bridge in hand ia correct, only using it as a "failsafe." Sometimes you wish to draw it asap, knowing the matchup is not going to favor you at all. Either way, it's very important. Sneak and Show, Reanimator, and even Thing in the Ice / Nahiri control, all need Bridge.
Edit: Just saw the comment about Trinisphere. I think it's possible to run 3 Trinispheres in the sideboard and free up some maindeck slots. It's required, but mostly against combo and counterspells, even if it's just bait for the counterspell itself. IT NEEDS to be run in a deck like this, since Burn, Delver, Storm, and Infect can all overwhelm us before we can establish some sort of board presence.
Last edited by AceOfJacks; 12-21-2016 at 12:28 AM.
Of all my testing for GP Louisville, using the thopter build, the only deck of top tier or excess popularity that I'm having issues with is non-blue reanimator. With sideboard modifications of 3 Ensnaring Bridge, 3 Faerie Macabre, and a 4th Trinisphere, I'm still not being able to safely deal with the deck. The addition of Collected Brutality helps keep reanimator decks from folding to Chalice of the Void, and the lack of blue (or green) makes the deck almost immune to moon effects. A turn 1 Trinisphere on the play seems to be the only way to win. Some lists board in artifact removal for Bridges, making it less relevant as a stop all. Am I just an unlucky person in practice, or are others having the same issues? Or should I not even worry as most people will not be prepared for a Chalice and Moon deck, as well as the randomness of a legacy GP?
Unfortunately due to its cost, there'd be a lot of difficulty casting it, as a moon effect would deter a benefite to playing it, as the deck only has an average of 3 lands in play by turn 5. Without a moon effect, requiring triple red to cast can be difficult. The sad part though, is that most of what would be on the board, you don't want to destroy yourself to get a random outcome, and sorcery speed removal against your opponent that gives them a replacement isn't great when playing a prison style deck.
what do you guys think about this card in a build with 2-3 jitte md?
I like her, but only as a 'fun-of'.
Probably wouldn't run 3 Jittes, but I agree that she's best in an equipment build (2 Jitte, 1 SoFaI/1 Jitte, 2 SoFaI/1 Jitte, 1 SoFaI, 1 SoWaP)
Otherwise this set was hot garbage for Blood Moon.dec.
Maaaaaaybe Heart of Kiran...
if you really want to beat reanimator and want to be strong vs show and tell aswell play some karakas in your sb... sure they may get a non legend but you could beat that and prevent it by holding your karakas till they play their fatty...Of all my testing for GP Louisville, using the thopter build, the only deck of top tier or excess popularity that I'm having issues with is non-blue reanimator. With sideboard modifications of 3 Ensnaring Bridge, 3 Faerie Macabre, and a 4th Trinisphere, I'm still not being able to safely deal with the deck. The addition of Collected Brutality helps keep reanimator decks from folding to Chalice of the Void, and the lack of blue (or green) makes the deck almost immune to moon effects. A turn 1 Trinisphere on the play seems to be the only way to win. Some lists board in artifact removal for Bridges, making it less relevant as a stop all. Am I just an unlucky person in practice, or are others having the same issues? Or should I not even worry as most people will not be prepared for a Chalice and Moon deck, as well as the randomness of a legacy GP?
seems bad for this deck cuz of multiple reasons but i dont know your build...
1. empty board and it does nothing
2. if you have one other creature all they have to do is kill it and it remains useless
3. if you are far ahead it is amazing true but then you would win anyways
4. probably stronger in decks with good amount of 0 or 1 mana drops like affinity
Well since korstructure asked for a gp report I guess I'll give one. Ended up going 11-4 with this list that I copied from Sean Brown:
4 goblin rabblemaster
4 magus of the moon
4 simian spirit guide
4 sin prodder
4 thunderbreak regent
3 chandra, torch of defiance
4 fiery confluence
4 chalice of the void
3 chrome mox
3 trinisphere
4 blood moon
4 ancient tomb
4 city of traitors
11 mountain
sideboard:
1 shattering pulse
3 phyrexian revoker
2 sudden shock
3 thorn of amethyst
1 koth of the hammer
3 leyline of the void
2 pyrokinesis
Tournament, sorry ahead of time for the lack of detail; I didn't keep good notes:
Round 1, Eldrazi, 2-1
I win the dice roll and keep a hand that goes turn 1 blood moon, into thunderbreak. Opponent scoops after thunderbreak. Game 2 my opponent is able to deploy mimics and endless ones through my moon. I try to stabilize but end up dying to the swarm of chumps. Game 3 I moon turn 1 and opponent dies to turn 2 rabblemaster.
Round 2, Eldrazi, 1-2
I keep a turn 1 blood moon hand, hoping it was good enough. She ends up going mimic, into mimic, into endless one and I die to the non-colorless eldrazi. Game 2 I blood moon her turn 1 and beat her down with random dudes. Game 3 she goes matter reshaper. I go blood moon. She then plays mimic and beats me down again with the smaller eldrazi.
Round 3, Belcher, 2-0
Game 1 I win the die roll and keep a turn 1 chalice hand. I play the chalice on 1 and it resolves. My opponent draws a card and then concedes game 1. I think at this point hes on delver so board in my creature removal. Game 2 he makes 12 goblins on turn 1. I go ancient tomb pass. He hits me for 12. I draw the mountain I need to play fiery confluence to clear the board and beat him down with sin prodders.
Round 4, Esper blade, 2-0
Game 1 I lose the die roll and keep a turn 1 blood moon hand. He goes blue fetch pass. I play blood moon and he responds with fetch basic island, brainstorm. The blood moon resolves and I pass turn. He plays some lands and eventually scopes to the first threat I play. One of the lands he ended up playing was a scrubland so I put him on stoneblade deck. Game 2 he is able to fetch a bunch of basics but ends up losing to chalice on 1 into dudes.
Round 5, U/R Delver, 2-1
This match was rough because it was against a good friend of mine, who I was rooming with at Louisville. We both knew what deck we were on, so I mulled accordingly, getting rid of my 7 which was a blood moon hand. Game 1 I kept playing threats which he kept bolting, until I played thunderbreak, which ended up getting there. Game 2 I was able to stabilize and he burned me out. Game 3 I keep a reasonable hand with turn 1 chalice. I play the chalice which resolves and start deploying threats. He ended up having a smash for my chalice and proceeded to kill my stuff, while beating down with delver. I end up stabilizing by going thunderbreak into thunderbreak and winning from there.
Round 6, Eldrazi, 2-0
This match I don't remember what happened. My life pad seems to indicate I locked him out while beating him down with stuff.
Round 7, Eldrazi, 2-1
Game 1 I keep a hand that was blood moon into rabblemaster which ended up being good enough. Game 2 I go turn 1 magus which immediately ate a dismember. I then die to smasher into smasher. Game 3 I play blood moon into revoker naming rachet bomb. I beat him down with revoker and kill him with a fiery confluence.
Round 8, Sneak and Show, 0-2
This round I end up getting paired against Andrew Boswell. I remember seeing him play delver on the Starcity stream so I keep a hand with turn 1 blood moon. He won the die roll and goes turn 1 fetch into basic island into ponder. At this point I knew I probably guessed wrong. I then lose to show and tell into griselbrand. Game 2 I keep a hand that goes city of traitors thorn into sin prodder. thorn ends up resolving but he ends up forcing my sin prodder. From that point I fail to draw anymore lands and die to an eventual sneak attack.
Round 9, Maverick, 2-0
Game 1 I win the die roll and keep a turn 1 blood moon hand. It ends up being enough. My opponent was kind enough to play his lands out so I was able to see that he was probably on some maverick variant. Game 2 he fetches up a basic forest before I blood moon him. He goes turn 2 scrib ranger into tireless tracker. I play a rabblemaster and we start trading damage. My opponent keeps playing lands and cracking his clues and tireless tracker started to become a problem so I started to chump. I eventually play thunderbreak into another rabblemaster and force him to trade his tracker and chump with the ranger.
Round 10, Deathblade, 2-1
Game 1 I win the die roll and keep my first turn 1 moon hand of the day. I play the moon out and it resolves. My opponent draws a card and we go to game 2. Without knowing what my opponent was on I end up boarding in my pyrokensis' and sudden shocks and board out my confluences. Game 2 he forces my first play. He then goes stoneforge, getting a sofi. I don't draw the removal for the stoneforge and he equips it and kills me. Game 3 I go turn 1 moon and it resolves and he concedes the match.
Round 11, Eldrazi, 1-2
Game 1 I go blood moon on the play and he proceeds to go eternal scourge into jitte. I wasn't able to deploy anything before the jitte equip so I concede the game to him. Game 2 I keep a hand without blood moon but has turn 2 thunderbreak into fiery confluence. This ends up being fast enough to race him. Game 3 he goes mimic and then I moon him. He plays eternal scourge into a 3 power endless one and kills me before I could set up a board presence.
Round 12, Mirror, 2-0
Game 1 I keep a turn 1 chalice hand on the play. My opponent simply smiles at the chalice and plays ancient tomb. He ends up deploying double ensnaring bridge and sits back with planeswalkers, stopping my thunderbreak from attacking. I end up drawing fiery confluence in time to kill both his bridges and kill his Koth off. Game 2 he puts a leyline of the void into play during pregame actions. I realize I'm under a clock now and try to beat him down as fast as I could. His helm ended up being 2 turns away, when I killed him.
Round 13, Mono Red Sneak, 2-1
Game 1 I go blood moon into thunderbreak, double fiery confluence. The blood moon luckily ended up slowing him 1 turn for me. Game 2 I keep a hand that went sin prodder into sin prodder into hopefully chandra. He ended up playing a sneak attack with no mana to activate it. He was at 8 life and I needed either to draw a red source to cast chandra for lethal, him to take at least 2 of a sin prodder or for me to draw a revoker for the sneak. None of these ended up happening, although my opponent almost gave me a chrome mox off of one of the prodder triggers but then thought better of it. Game 3 I think my opponent mulled to oblivion and I beat him down with rabblemaster.
Round 14, Death and taxes, 1-2
Game 1 I keep a turn 1 blood moon. He proceeded to play all plains and kill me with an army of white creatures. Game 2 I was able to play chalice on one and kill with thunderbreak and fiery confluence. Game 3 I keep a hand with revoker and chalice. He goes land vial. I play chalice on 1. He ticks vial up and passes. I play revoker naming vial. He plays seal of cleansing, kills my chalice and swords my revoker. He vials in stoneforge getting batterskull and I immediately shock it. I then play a rabblemaster which he answers with another swords. I then make mistake here by not playing the chalice I drew, and instead play another revoker. He has another swords for my revoker. He then plays recruiter, getting flickerwisps. He starts flickering recruiter finding more flickerwisps. While this is happening, I'm being caught off mana by double port. I end up drawing pyrokensis killing 3 flickerwisp and his recruiter in response to a flickerwisp trigger. He then deploys his batterskull. With his ports tapped I'm now able to fiery confluence killing his batterskull, and his vial. He then plays a land and cast serra avenger, with enough mana to have double port. At this point I'm at 3 life and my outs are another pyrokensis or a sol land so I can cast chandra to kill the angel. I draw neither and lose.
Round 15, miracles, 2-0
Game 1 I keep a turn 1 chalice hand on the play. I play chalice it gets forced. I then play thunderbreak and it gets forced. I then play rabblemaster on an empty board. He has a sword for the rabblemaster but is slowly getting beat down by a couple tokens. He eventually finds terminus. I deploy some more threats and beat him down. Game 2 I able to sneak a chalice for 1 on turn 1. I then cast chandra and chandra wins the game off the back of her +1.
All in all the deck was a blast to play. I get pretty lucky that my 8 moon.dec matched up pretty nicely vs my 5 eldrazi and 2 blade opponents.
Last edited by goblinmasterblaster; 01-14-2017 at 04:29 AM.
So sad report from the GP. On Friday, sat down for a GPT, was surrounded by 5 Death and Taxes decks. Lost, then lost to a Show and Tell deck. Next GPT used a list close to the general build (dragons and Sin Prodder), but lost again to a Nic Fit deck and my wife with Lands (built to take on Blood Moon and Back to Basics Miracles). Scouted the games and determined that too many decks were set to take on Blood Moon Miracles, or piloted Blood Moon themselves, as well as about 45% DnT in a 3 running GPTs. What I saw and played against pushed me to play stoneblade saterday (married to a magic player have to do what she says), did ok but lost to a rush of rogue decks.
To long story short, there was an abundance of DnT decks, not that many Miracles, and too many rogue decks (neither Tier1 or 2), making it rough to determine what the meta really was. What I got was the format isn't dead, better luck would have helped, and DnT decks wreck this one. But in all it was a fun weekend, Sunday played Dragons again and won a couple side events. The copter build is fun but a bit too gimmicky; the dragons worked a faster clock.
GoblinMasterBlaster - Great report and great finish despite having no byes! I, too, am really close to the Sean Brown list. Any thoughts on changes you'd make to the deck?
Too bad two of your losses came to The Eldrazi Menace :(
And ControlMaster - sounds unlucky! I have sometimes made adjustments based on my grinder performances, too - and I often find that the grinder meta is nothing like the GP meta at-large.
Has anyone tried Pia without copters with bridges/Chandra, Torch?
"I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197
Anyone see this list that 5-0 'd a League in late January? Looks so spicy.
4 Koth of the Hammer
2 Chandra, Torch of Defiance
4 Goblin Rabblemaster
4 Magus of the Moon
4 Simian Spirit Guide
4 Sin Prodder
3 Thunderbreak Regent
4 Fiery Confluence
4 Chalice of the Void
4 Chrome Mox
4 Blood Moon
11 Snow-Covered Mountain
4 Ancient Tomb
4 City of Traitors
4 Sulfur Elemental
4 Firebolt
3 Ensnaring Bridge
4 Leyline of the Void
Last night I 4-0'd my local with a similar-ish build after a month or so break from Legacy.
11 Mountain
4 City of Traitors
4 Ancient Tomb
4 Chrome Mox
4 Simian Spirit Guide
4 Blood Moon
4 Magus of the Moon
4 Chalice of the Void
2 Chandra, Torch of Defiance
1 Koth of the Hammer
4 Goblin Rabblemaster
4 Sin Prodder
1 Qal Sisma Behemoth
1 Kari Zev, Skyship Raider
1 Pia Nalaar
1 Heart of Kiran
1 Smuggler's Copter
1 Magma Jet
2 Fiery Confluence
2 Thunderbreak Regent
Sideboard
4 Trinisphere
3 Faerie Macabre
2 Tormod's Crypt
1 Frenzied Fugue
2 Ratchet Bomb
1 Sudden Demise
2 Shattering Spree
R1 - MonoRed Sneak Attack, 2-1
R2 - Aggro Loam, 2-0
R3 - Miracles, 2-0
R4 - 4C Delver, 2-0
1-of Copter was good when I saw it against Miracles.
Ogre was a quick clock against Aggro Loam (and too big for him to kill with burn).
Chandra is real good.
Sin Prodder has been showing up more and more in lists these days.
Never got to use Kari Zev or Heart of Kiran.
Fugue was a 2-for-1 against Miracles. Opponent was at 4 life with a Clique on board. I had a goblin token and a Koth. I go to Fugue the Clique and he draws with Top in order to StP his own Clique.![]()
Last edited by Ace/Homebrew; 02-09-2017 at 12:37 PM.
How'd you like only 1 Koth? It seems a big reason to play this deck is to land a 4-drop walker (Chandra/Koth) early.
Is anyone here still on Moggcatcher? If so, if you don't mind sharing your list I would love to sleeve up an updated/tuned list and take it for a spin.
Seemed fine! I'm not saying additional Koths are wrong, but he can't protect himself and I hate casting him onto a hostile board.
I think I'd have played at least 1 more Chandra if I had one.
No goblins have been printed in a while... so I'd imagine the updated list is still pretty close to what had been working.
Here's the most two recent goblin lists (November 2016) on TC Decks:
http://www.tcdecks.net/deck.php?id=21623&iddeck=166056
http://www.tcdecks.net/deck.php?id=21608&iddeck=165868
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