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Thread: [Deck] Dragon Stompy

  1. #2681

    Re: [Deck] Dragon Stompy

    In case you guys missed this article from mtggoldfish he talked about a Dragon Stompy list by Jeremy Edwards who finished top 8 in the Mox Boarding House on 19/03/17.

    https://www.mtggoldfish.com/articles...ound-the-world

    4 Ancient Tomb
    4 Blood Moon
    4 Chalice of the Void
    4 Chrome Mox
    3 City of Traitors
    3 Hanweir Garrison
    4 Magus of the Moon
    12 Mountain
    4 Prophetic Flamespeaker
    4 Scab-Clan Berserker
    4 Simian Spirit Guide
    4 Sudden Shock
    4 Sulfur Elemental
    2 Umezawa's Jitte

    1 Chaos Warp
    2 Faerie Macabre
    4 Leyline of the Void
    4 Mindbreak Trap
    3 Smash to Smithereens
    1 Zuran Orb


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  2. #2682

    Re: [Deck] Dragon Stompy

    New big god in Amonketh


    Inviato dal mio iPhone utilizzando Tapatalk

  3. #2683
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Nocioni88 View Post
    New big god in Amonkhet
    Initial reaction is that he's a great mid-late game top deck.
    Indestructible sounds like a great ability until you consider that this is Legacy and he'll either be Terminus'd or Plow'd...

    Haste is huge and his activated ability is nice.
    But he's a 4 drop, so he's got stiff competition for space. Maybe a 1-of, competing for the same slot as Pia and Kiran Nalaar.

  4. #2684

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    Initial reaction is that he's a great mid-late game top deck.
    Indestructible sounds like a great ability until you consider that this is Legacy and he'll either be Terminus'd or Plow'd...

    Haste is huge and his activated ability is nice.
    But he's a 4 drop, so he's got stiff competition for space. Maybe a 1-of, competing for the same slot as Pia and Kiran Nalaar.
    I think he's better than that.

    Yes, indestructible isn't quite as good in legacy, but between blood moon and chalice, this deck has the best shot at stopping those cards from ever getting played anyways. The indestructible in combat means that he can certainly tussle with anything, which is always one of the bigger issues (getting stuck behind a Tarmogoyf or Angler "Abyss"). But not only is he a fiarly big beater and blocker, but he's a maindeck way to win behind bridge. That is very important for the makeup of the deck.

    Right now, as most have moved away from goblin stompy and to a more aggressive version, matchups that need Bridge have gotten much worse with only Chandra and Fiery Confluences to finish the job. This card could mean that the deck has a 2nd big way to close a locked up game.

  5. #2685

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Ace/Homebrew View Post
    Initial reaction is that he's a great mid-late game top deck.
    Indestructible sounds like a great ability until you consider that this is Legacy and he'll either be Terminus'd or Plow'd...

    Haste is huge and his activated ability is nice.
    But he's a 4 drop, so he's got stiff competition for space. Maybe a 1-of, competing for the same slot as Pia and Kiran Nalaar.
    The attack or block restriction is huge I think. It's insane as the game goes long and it makes the Bridge plan even better but I am unsure at this exact moment.

  6. #2686
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    Re: [Deck] Dragon Stompy

    Fair enough, but I'm not sure she's superior to Pia and Kiran Nalaar, even in the situations you described.

    Without a bridge, with a Chandra: She's got to be 'on' in order to provide any defense. P&K do not have this downside, although they can only block a single threat 3 times before you need another solution.
    With a bridge, with a Chandra: She's got an activated ability that shocks and synergizes with Bridge, however P&K makes 2 flyers that can attack after you draw, then be sac'd as needed to close out the game.

    Both are terrible facing a Terminus, but P&K is better against Swords to Plowshares.

    Hazoret and Sin Prodder don't play exceptionally well together, so it looks like lists would need to be tweaked a little instead of just slotting the new card into an existing list.
    I'd say Hazoret is superior to Purphoros, God of the Forge and could potentially see play. I personally want this deck to move towards "resolve and protect Chandra" and this card would fit into that style deck.

  7. #2687

    Re: [Deck] Dragon Stompy

    I think Hazoret is very good on paper and yes it does not go all that well with Sin Prodder but thats not a big deal. This card would be better if it could target creatures but it at least on paper seems playable. Will go try it on Untap later before I look to buy pre-release foils.

    Still its does almost everything we want while being indestructible stopping all but STP.

    Even with Prodder your likely to have 3-6 mana to dump 1-2 cards if they are lands.

    My early not a single game played conclusion is I will have 1 in my deck in a month but of course I will test it.

  8. #2688
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by CovenantElite30 View Post
    In case you guys missed this article from mtggoldfish he talked about a Dragon Stompy list by Jeremy Edwards who finished top 8 in the Mox Boarding House on 19/03/17.

    https://www.mtggoldfish.com/articles...ound-the-world
    Yep, that's my list, with its many unorthodox choices arrived at through testing. I lowered my curve to play well with Prophetic Flamespeaker, and that worked out at the event. I didn't want Rabblemasters, so I explored other creatures. I mainly played the deck to punk all the BUG and four-color decks I expected to see at that 1K. That went as predicted. I ran the Sulfur Elementals in the main to make the Death & Taxes matchup easier. I didn't end up getting paired against D&T, but it was the most-played deck in the room that day, so I feel that was also a correct call. My Swiss rounds were BUG Delver (2-1), Tin Fins (2-0), Sneak & Show (0-2), 4c Loam (2-1), Miracles (2-1), Tin Fins (2-1).

    I was the second seed going into the elimination rounds and had the misfortune of playing against Burn. Game 1 I had Turn 1 Chalice at 1 and took the game easily. Game 2 I had Turn 1 Chalice at 1, but he had started with a Goblin Guide and curved into Eidolon. I killed the Eidolon with Sudden Shock, and he played a backup Eidolon. I killed that one, too, but the Guide never hit a land and I had to play my Ancient Tomb to play a creature, and then promptly got Priced out. Game 3 I mulled to four or five in search of either a fast hand or a Chalice and found neither. The matchup is pretty unfavorable, so it was a bummer to not face Miracles, White Eldrazi, or Grixis Delver in the quarters.

    As far as today's Amonkhet spoiler, Hazoret isn't better than Chandra, Torch of Defiance. I also would rank Pia and Kiran Nalaar above Hazoret. The only cards indestructibility is helping you dodge are Fatal Push and Maelstrom Pulse, and Pulse is barely played. The main ways other decks are going to interact is with counterspells or discard, or comboing out and not caring. Swords to Plowshares, Terminus, and Council's Judgment are the removal spells to note. I could see Hazoret getting the nod only in matchups like Burn where you would be trying to race, which is when Haste would matter.

  9. #2689
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by ESG View Post
    Yep, that's my list, with its many unorthodox choices arrived at through testing. I lowered my curve to play well with Prophetic Flamespeaker, and that worked out at the event. I didn't want Rabblemasters, so I explored other creatures. I mainly played the deck to punk all the BUG and four-color decks I expected to see at that 1K. That went as predicted. I ran the Sulfur Elementals in the main to make the Death & Taxes matchup easier. I didn't end up getting paired against D&T, but it was the most-played deck in the room that day, so I feel that was also a correct call. My Swiss rounds were BUG Delver (2-1), Tin Fins (2-0), Sneak & Show (0-2), 4c Loam (2-1), Miracles (2-1), Tin Fins (2-1).
    It's pretty cool seeing flamespeaker do well in a stompy shell, i've been trying for a while to get him to work in a janky equipment based build but never had much luck with him. What matchups do you think that he is better than rabblemaster? Hanweir Garrison does seem a lot better if you were expecting a lot of d&t.

  10. #2690
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by CptHaddock View Post
    It's pretty cool seeing flamespeaker do well in a stompy shell, i've been trying for a while to get him to work in a janky equipment based build but never had much luck with him. What matchups do you think that he is better than rabblemaster? Hanweir Garrison does seem a lot better if you were expecting a lot of d&t.
    The reason Flamespeaker worked for me is that I lowered my curve. I wanted to be able to play most of the cards I would exile with it, and that's not feasible in a list running four-drops and five-drops. In a field with more Miracles, I probably would've run some number of Chandra, Torch of Defiance.

    I'm not a fan of Rabblemaster. It has a place in Goblin Stompy because it's tutorable, but I didn't want it in my deck. It's a fast clock that's at its best on an empty board, but having to suicide-attack goblins every turn really isn't gaining value. If I was going to maximize Rabblemaster, I would run Sudden Demise, Dismember, and/or Magma Jet to clear out blockers. Or I would focus more on the prison aspect and run Trinisphere. Being able to play Turn 1 Trinisphere into Turn 2 Rabblemaster is where the card is strongest, but I didn't think Trinisphere was well-positioned, so I didn't run any. One of my findings through testing was that X/3 creatures were better-positioned in general. Prophetic Flamespeaker and Hanweir Garrison can attack into a Thalia, and they don't have to worry about trading with a flashed-in Snapcaster Mage. The True-Name decks I expected to see would have horrible manabases that I could turn off with Moons, so I wasn't expecting to have to deal with that card, and I didn't see Merfolk (zero players on that deck in a 56-person tournament). I expected to be able to beat the greedy decks with Moons, and against decks where Moons weren't great, I wanted X/3s instead of X/2s. I also wanted to be proactive, which I why I didn't play any of the flip Werewolves.

    Clearly, from the posts in this thread and from well-placing lists in other parts of the world, there are a lot of ways to build a Blood Moon deck and be successful. The key is to always have a plan for each matchup and to have a good idea of what the rest of the field looks like. I don't think I would ever choose to run this at a large event full of unknown decks.

  11. #2691

    Re: [Deck] Dragon Stompy

    I am definitely keen to try at least a 1 of Hazoret. Definitely good in the late game. I think the thing I dislike most about this card is that it can't ping creatures. But it's pretty decent behind a bridge, or when you're in top deck mode. (which we are a lot).


    Definitely worth testing.

  12. #2692

    Re: [Deck] Dragon Stompy

    By turn 4 I'm generally down to one card anyway. This deck emptys it's hand very quick. Sure Kia is probably a better card but which card would you rather top deck? Hazoret in top deck mode is generally going to be a windmill slam for 5 and probably the game at that point. Hazoret Can close the game out so fast because the next turn your hitting for at least 7 because you just discard and attack. I plan on trying out 2 main.

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  13. #2693

    Re: [Deck] Dragon Stompy

    I'm not a fan of Rabblemaster.
    + if you play jitte or swords rabble is not really great with it but flamespeaker becomes a lot stronger and garrison does not die to punishing fire and the extra toughness is also better in this version...
    well there are pro and con but i gues as almost always it is just personal or metagame choice...


    As far as today's Amonkhet spoiler, Hazoret isn't better than Chandra, Torch of Defiance. I also would rank Pia and Kiran Nalaar above Hazoret. The only cards indestructibility is helping you dodge are Fatal Push and Maelstrom Pulse, and Pulse is barely played. The main ways other decks are going to interact is with counterspells or discard, or comboing out and not caring. Swords to Plowshares, Terminus, and Council's Judgment are the removal spells to note. I could see Hazoret getting the nod only in matchups like Burn where you would be trying to race, which is when Haste would matter.
    hm can also see a lot of weird situations with him and to add stuff to the removal list liliana or toxic deluge... still has to be tested in an adjusted list...

  14. #2694
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    Re: [Deck] Dragon Stompy

    Tested the Garrison/Flamespeaker build a little last night. Garrison seemed awesome. The 3-toughness does really make a difference. Flamespeaker wasn't anything crazy. Gets blocked by a lot of things.

  15. #2695

    Re: [Deck] Dragon Stompy

    Don't ignore trample plus double strike... Many blockers just die and you still deal one damage plus you get one time the exile trigger!
    The rr-part of the cost is a huge bummer, though...
    I had so many situations in my testing where a few 3-drops with rr on the hand didn't seem too bad first, but I ended up mana screwed way to many times for me still liking the package (with a crome mox being destroyed or something similar)...

    On the up side: flamespeaker plus jitte is just neckbreaking, as it is a 2 turn clock that doubles as a more or less board sweeper

  16. #2696

    Re: [Deck] Dragon Stompy

    I played Flamespeaker back where there weren't other options, and while the card is good, it just has 3 glaring flaws that I think makes it a worse choice than all the other 3 drops.

    1) RR in the cost on a 3 drop is hard. It means that it is incredibly hard to cast ahead of schedule. The less double red on 3 drops the better.

    2) The deckbuilding cost of adding in equipment. The true power of Flamespeaker is with equipment. On a flamespeaker, it's basically game over if they don't have removal. That said, you need to have them in your deck, and it's very risky having equipment or vehicles in a stompy style deck. You can often end up with a card doing nothing and that's real bad in this type of deck, especially when the artifacts can't pitch to chrome mox.

    3) The lack of speed against combo decks. Flamespeaker is a snowball. It starts later than the other aggressive cards, and only hits for 2, but each turn you are also "drawing" two cards and getting further and further ahead. But against combo decks, it is way better to be able to play a turn 1 rabblemaster (or garrison or sin prodder) than it is to play a turn 2 Flamespeaker and need to hope that the cards you hit with it are castable disruption.

  17. #2697
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by ZTurgeon View Post
    I played Flamespeaker back where there weren't other options, and while the card is good, it just has 3 glaring flaws that I think makes it a worse choice than all the other 3 drops.

    1) RR in the cost on a 3 drop is hard. It means that it is incredibly hard to cast ahead of schedule. The less double red on 3 drops the better.

    2) The deckbuilding cost of adding in equipment. The true power of Flamespeaker is with equipment. On a flamespeaker, it's basically game over if they don't have removal. That said, you need to have them in your deck, and it's very risky having equipment or vehicles in a stompy style deck. You can often end up with a card doing nothing and that's real bad in this type of deck, especially when the artifacts can't pitch to chrome mox.

    3) The lack of speed against combo decks. Flamespeaker is a snowball. It starts later than the other aggressive cards, and only hits for 2, but each turn you are also "drawing" two cards and getting further and further ahead. But against combo decks, it is way better to be able to play a turn 1 rabblemaster (or garrison or sin prodder) than it is to play a turn 2 Flamespeaker and need to hope that the cards you hit with it are castable disruption.
    I agree with all of this. The RR cost was a glaring issue. And yes, it was very slow.

  18. #2698

    Re: [Deck] Dragon Stompy

    So anyone else happy wear/tear is going bye-bye from miracles? Nice little free gift for us.

    So I tested Hazoret in 10 games and its very good when you drop it turn 1 or 2 but really it was underwhelming overall, not terrible just felt worse than Thundebreak Regent or K/P or Quicksmith. If you could go to the dome like the ladder it really would of been nice or have evasion and bolt built it.

  19. #2699
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by BR3N7 View Post
    So anyone else happy wear/tear is going bye-bye from miracles? Nice little free gift for us.
    How do you figure? I'm under the assumption Miracles will continue to play a 2-for-1 in the sideboard, but now the rules say showing it with a Counterbalance will counter our 3 mana spells.

  20. #2700

    Re: [Deck] Dragon Stompy

    Yeah, the rule change is better for Painter than it is for Dragon Stompy. I doubt many people will switch over to Disenchant because Miracles would actually like more three drops anyways, especially since Predict Miracles has the one and two drops pretty much well covered.

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