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Thread: [Deck] Goblins

  1. #3161
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Ace/Homebrew View Post
    Huh. My memory is a little fuzzy...he must have just done nothing and passed. I didn't mark anything down in my notes...but I rarely keep track of cantrips unless they matter.

    Ponder would be awful in that deck too...so I must be remembering wrong.

  2. #3162

    Re: [Deck] Vial Goblins 2.0

    Yeah, Hypergenesis doesn't even run Brainstorm, so I doubt one would run Ponder as a cantrip. Though, they do run blue, so it's always possible.

    I don't have the ports, but I'm also not totally convinced of them. I like the idea of splashing into other colors more than I like the idea oh denying my opponent's mana. What do you guys think? Not to mention that with Wastelands and Caverns, I feel like having colorless mana enough.
    Yeah, the colorless mana may be a problem, which is why I only run with one SGC and three Gempalms. Though, they rarely are. I am usually able to snatch one Mountain by turn three. Rishadan Port is great against certain metas, like Landstill. It's not needed against the current tier 1 decks.

  3. #3163

    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Tacosnape View Post
    Why is nobody playing Mogg Fanatic at the moment?

    Seriously, this card is fantastic against pretty much the entire format right now - Maverick, Delvers, Elves, Goblins, Dredge, etc. And unlike Tarfire, it's uncounterable through up to 8 methods in your deck, it assists Piledriver, it assists Gempalm, it assists Krenko, and it can actually beat face.
    Greed, Goblins can't include their 2nd Siege Commander, 2nd Krenko, Mob Boss, 5+ Warchief and Chieftons and utility Goblins like Tuk Tuk Scrapper, Goblin Sharp Shooter and Stingscourger unless they cut their one drops or two drops.

    Personally, I don't know how people are playing with 0 Mogg Fanatics and 3/3 Goblin Piledriver and Mogg War Marshal, the curve is fucking horrendous.

  4. #3164
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    Re: [Deck] Vial Goblins 2.0

    I played a quick three rounds last night with a 2x Krenko list.

    R1 Staxx
    G1 I'm on the draw, have Lackey, Piledriver, Lord in my 7. My opponent plays T1 Ancient Tomb into Chalice @ 1. I rip Cavern as my 8th card and crush.
    G2 I'm on the draw, have Lackey, Piledriver, Lord in my 7. My opponent plays T1 Ancient Tomb into Chalice @ 1. I rip Cavern as my 8th card and crush.

    So that happened.

    R2 Elves
    G1 I had plenty of time to scout last round, so I know what everyone is playing at this point. I lose the roll and see an opening 7 that is shit. My opponent keeps his 7. I Mull to 6 and get a hand of 2xVial, Gempalm, Warchief, 2xMountain. Super slow against a combo deck, but my Gempalm can get online easily if I nab a 1 drop (got 4xLackey, 1xMogg, 1xSkirk MD). Also, I've already mulled to 6, I have two powerhouse 1-drops, and removal. It's just the Wrong powerhouse 1-drops and Wrong removal for this MU. But I'd already mulled to 6 and wasn't likely to find anything better in my 5. I proceed to draw 4 more lands and another Warchief, then get Emrakul'd. Ce la Vie.
    G2 I keep my 7. He mulls to 5. I win pretty easily.
    G3 I mull to 5. He keeps his 7. He wins pretty easily.

    R3 GWB Birthing Pod combo
    This deck played a bunch of Deeds, discard, life-gaining critters, and Birthing Pod for a controling critter package. G1 I fought through multiple Deeds to get him down to 4 life (I was at 20), but he was able to take control of the game from that point through Reveillark cheating Sun Titan into play. L
    G2 I sided in Leylines, Relics, and a second Tuktuk. I opened on a Leyline/Lackey hand and got the W pretty quick.
    G3 I opened on a Leyline/Lackey hand again, but he had a T1 Cabal Therapy naming Lackey. Without Lackey I couldn't take advantage of the delay the Leyline created, and he eventually got Deed to clear the board, then went all buck wild. I probably made some pretty bad sideboarding decisions for this match. I'm not entirely sure what I should have done differently though. Leylines seemed like a pretty good answer to a lot of his deck (Veteran Explorer, CT, Kitchen Finks, Sun Titan, Reveillark, Eternal Witness) so it was probably a good idea leaving them in, but I think that should have been my only control element. Just shave 4 gobbos and keep the beatdown gameplan, instead of siding in the Relics and junk too. Dunno. I probably over-sideboarded.

  5. #3165

    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Final Fortune View Post
    Greed, Goblins can't include their 2nd Siege Commander, 2nd Krenko, Mob Boss, 5+ Warchief and Chieftons and utility Goblins like Tuk Tuk Scrapper, Goblin Sharp Shooter and Stingscourger unless they cut their one drops or two drops.

    Personally, I don't know how people are playing with 0 Mogg Fanatics and 3/3 Goblin Piledriver and Mogg War Marshal, the curve is fucking horrendous.
    Goblins's curve has always been ugly. It's usually 8-9 one drops, 8-9 2 drops, some of which can't be cast on the second turn, and 9-12 3 drops, with a couple 4+ to top it off. It's been tried to alleviate goblins curve with 1 drops but in the end having too many just weakens the deck, despite making its early game better. We used to run port, which gave us something to do turn 2 if we had nothing to play. Now with Caverns, we may need to look to other ways to smooth the curve. MWM helps here.

    @tacosnape: I think sharpshooter does a better job of what fanatic accomplishes. It's a little slower, and there have times you only have 1 mana to spare, but sharpshooter is much more powerful and versatile. Gets around stuff like Moat, pick off all their elves, ends the game with prospector, etc. I've been running 1 prospector, 1 tarfire, 1 sharpshooter and it covers all the bases you have with fanatic, but also does a lot more for the deck.

  6. #3166
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Tacosnape View Post
    Why is nobody playing Mogg Fanatic at the moment?

    Seriously, this card is fantastic against pretty much the entire format right now - Maverick, Delvers, Elves, Goblins, Dredge, etc. And unlike Tarfire, it's uncounterable through up to 8 methods in your deck, it assists Piledriver, it assists Gempalm, it assists Krenko, and it can actually beat face.
    I prefer Tarfire because it kells flipped Delvers, Goblin Guide, Qasali Pridemage, Stoneforge Mystic, Goblin Warchief/Chieftain/Kiki-Jiki, Merfolk lords, and sometimes Knight of the Relicary and Ooze (like my last tournament), and those are quite common cards around here.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  7. #3167
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    Re: [Deck] Vial Goblins 2.0

    I got a little task for all of you. The question is how to win that game? Here's the situation:
    Playing vs. Sneak Show, the opponent sits on 4 life, has a Sneak Attack in play (4 lands tapped) but a Lotus Petal ready. I know that he has at least a grieselbrand in hand since I bounced it earlier. I have Matron, Ringleader and 1 Token in play, as well as 2 Ports, 1 mountain and 1 Cavern of Souls. My hand is Matron, Gempalm, Gempalm and I topdeck Skirk Prospecter. How could one win this game?
    Gobbos: Kings of flavortext!

  8. #3168

    Re: [Deck] Vial Goblins 2.0

    Play Skirk Prospector (with Cavern of Souls), play Matrone searching for Tarfire, attack with everything I have. If he cheats Griselbrand into the game and blocks one of my creatures, sacrifice it and Tarfire him into the face. :)

  9. #3169
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    Re: [Deck] Vial Goblins 2.0

    Hey fellow Warchiefs,

    yesterday I attended a tournament – well, not just a tournament… I played on the Legacy Grand Prix in Gent, Belgium. As always, I had fun and learned something and I want to share my experiences with you – but first I’ll write some words about the road-trip:

    Let’s start on Thursday when we (me and Ruffy, aka. I am the brainwasher) had some tournament preparations. I wanted to find out two things: (1) What is the right number of Krenko, in my deck and (2) how do I beat RUG Thresh more consistently. The playtesting revealed that 2 Krenkos might be cool, but that I’m fine with only one copy and that it is not a good idea to cut my 2nd SGC from my deck to include the Mob Boss. As for my second question, we figured out that winning or losing the RUG Thresh MU pretty much depends on resolving a Vial in early game: when you resolve one you are likely to win, when you don’t resolve it you will most likely lose the game.
    The day started at 4:30 a.m. with a decent breakfast featuring grilled bacon & eggs, a huge amount of pure energy in form of a smoothy and a good pot of muesli. We packed our things and there we were on the streets…well for 1 hour at least….that’s when we took a rest to have a coffee and a good poop in the most luxurious toilet I’ve ever seen on an autobahn-restaurant. Start your day right. After 1,5 hours of chit-chatting about the meta we arrived at the event site. Before the tourney started we got rid of the coffee and the smoothy in this nice facility
    .

    Okay, guys, enough of the boring talk – here are some facts:

    Event: Legacy Grand Prix Gent, Belgium
    Players: 1445
    Date: Saturday, July 21st 2012
    Result: 6-3-0 after 9 rounds

    Decklist:
    Mana [21]
    4 Cavern of Souls
    4 Wasteland
    2 Rishadan Port
    10 Mountains
    1 Snow-Covered Mountain

    Core [22]
    ...

    Others [17]
    4 Piledriver
    3 MWM
    1 Skirk Prospector
    1 Krenko
    3 Gempalm
    2 Stinger
    2 Lightning Bolt
    1 Dismember

    Sideboard [15]
    4 Leyline otV
    4 Chalice otV
    3 Sulfuric Vortex
    2 Anarchy
    1 Tuktuk
    1 Sharpshooter

    Round 1: Bjorn from Belgium with Maverick
    G1: Ends after a short struggle which is resolved by a Dismember targeting a KotR.
    IN: 1 Shooter, 1 Tuktuk, 3 Vortici, 2 Anarchy
    OUT: 4 Lackeys, 3 Pileys
    G2: I had mulligan to 5 which still featured AEther Vial. Dismember took down a KotR again, Bjorn resolved an impressive army of 3 Noble Hierarchs. The long game ended very closely when Bjorn (on 6 life) swung for the win with Sword of Fire and Ice.
    G3: I won with 20 lifepoints and Bjorn just got combo’ed to death by Krenko.

    1-0-0

    Round 2: Mark from Norway(?) with Belcher
    G1 & 2: Poor Mark came the long way from Norway to Belgium just to make some horrible misplays which cost him the game.

    2-0-0

    Round 3: Jasper from The Netherlands with Zombardement
    G1: I lost a close game because I didn’t know what his deck did. I underestimated the value of Blood Artist which turned out to be a bad.
    IN: 1 Shooter
    OUT: 1 MWM
    G2: Jasper got combo’ed to death by an early Lackey connecting into Krenko and Piledriver
    G3: It turned out that Zombies can’t block, which is quite nice when you have double Piledriver.

    3-0-0

    Round 4: Stephane from France with Rock (aka. GBW creatures)
    G1: I got overwhelmed by Nimble Mongoose, Goyf and KotR
    IN: 4 Leylines
    OUT: 2 Bolts, 2 Gempalms
    G2: I did not start with Leyline, but with Wasteland, Vial, Skirk Prospector, Matron, 2 Ringleader, 2 SGC. This hand was risky but then again his deck was quite slow and I had many things to draw from my deck that would bring me into a favored position (lands, Lackey, more Vials, MWMs, Stinger). That was about the way it worked: KoTr and Kitchen Finks did not apply enough pressure to beat through tons of Goblins. That were freatured by Ringleader, Krenko and SGC.
    IN: 1 Tuktuk
    OUT: 1 Gempalm
    G3: My intuition told me that it would be a good idea to have Tuktuk in the deck. Well, Stephane was pretty much screwed on Lands with only Dark double-Mongoose and Scavenging Ooze in play, while also having Needle (@ Vial) and Phyrexian Revoker (@ Krenko). I never drew Vial in the course of the game and had Tuktuk on my opening hand that destroyed Revoker just 1 turn before I drew Krenko from top. Krenko won me the game.

    4-0-0

    Round 5: Christoph from Germany with Esperblade
    G1: I took mulligan to 5 only to keep a hand that could not do anything before turn 3. Christoph had SFM for Jitte on turn 2 and a Batterskull soon after. What a devastating start. Still I managed to recover a little just before he blew me out with clique after ~20 minutes.
    IN: 3 Vortici, 1 Tuktuk, 1 Shooter, 2 Anarchy
    OUT: 3 MWM, 1 Krenko, 1 Stinger, 2 Gempalms
    G2: Both of us had pretty strong draws. 2 Lackeys and 1 Sharpshooter got StoP’ed I had 1 dissatisfying Ringleader (got me only one Goblin and put 1 Anarchy and 2 Vortici on bottom). 2 Spirit tokens were Bolt’ed and Incinerated. Overall I was too slow and did not build up a threatening board position.

    4-1-0

    Round 6:Alexander from Russia with UWb Miracle Control
    G1: 1 Lackey and 1 MWM beat him to 1 life, while double Port and double Wasteland screwed him out of the game. However on 1 Life he had Snapcaster @ StoP (which previously removed my Lackey) to take care of my tokens. After that I had nothing buut lands while Alex resolved Counterbalance, Top and Jace into Entreat the Angels. I might have won but I’m not sure about it. You be the judges. The situation was as follows:
    My Lackey got sworded, so I cast MWM to continue building up pressure. On his turn Alex resolved Counterbalance. The following turns he was unable to play anything because double Port and Wasteland did their job. So, my choice was: (1) taking the risk of playing a Piledriver to speed things up. Then I would have taken the risk that Alex would be able to actually resolve something because I couldn’t double-Port him. I would also take the risk that Pile gets countered anyways. (2) Keep attacking with MWM and screw him out of the game. Screwing seemed like a solid move because it worked for the last five turns in row (and in the end this strategy beat him down to 1 life).

    What would you have done here?
    IN: 3 Vortici, 2 Anarchy
    OUT: 1 Krenko, 2 Bolts, 2 MWM
    G2: I opened with Mountain and Lackey, which later connected into Krenko and Ringleader. However, I didn’t draw any lands for time while Alex resolved a Terminus being at 6 life. From there I lost the game to Crucible of Worlds + Wasteland because the next 5 lands I drew were Wastelands and Ports. I never exceeded 2 lands and lost the game with 1 Anarchy, 2 Vortici, 1 Matron, and 2 Ringleaders on my hand.

    4-2-0

    Round 7: Elkin from the Netherlands with RUG (not thresh!)
    G1: Elking mulled to 5 while I kept my 6 being 1 Cavern, 2 Lackey and 3 Piledriver.

    IN: 4 Chalice
    OUT: 4 Lackey

    G2: I had only 2 MWM and 1 Stinger the whole game. Chalice came too late. The game ended when I had 6 lands in play (and 3 in my hand) when Elking blew me out with Echoing truth for my tokens.
    IN: Lackeys
    OUT Chalices
    G3: The last game was pretty much decided by Krenko vs Delver. I resolved a Vial at turn 1, while Elkin had a delver that flipped on the next turn. However, Krenko won the race.

    5-2-0

    Round 8: Arnaud from France with Belcher (aka. “Wow, not again…”)
    G1: 16 Tokens on T1.
    G2: Anaud fought through Chalice 0 and 1 (Taiga, Lotus Petal, LED, Chrome Mox, Spirit Guide, 2 Pyrite Ritual and Empty).

    5-3-0

    Round 9: Dalibor from Slovakia with Maverick.
    G1: I take mulligan to 6. Then there was an announcement that the pairings were wrong and we would get new pairings.

    Round 9: Mikhail from Russia with BWG Rock
    G1: Mike scoops to double Lackey out of a Vial that have their way cleared by Stingscourger @ Scavenging Ooze.
    IN: 1 Tuktuk
    OUT: 1 MWM
    G2: Mike is flooded as hell. His Scavenging Ooze eats my dudes but never touches my lifepoints due to an impressive chain of MWMs and Matrons. The game lasts very long since 2 Hymn to Tourarch catch 2 Ringleaders, 2 SGC.

    6-3-0

    Conclusions:
    * Zombies can’t block
    * Belcher is a 50%-50% matchup….not.
    * a good breakfast is more worth than 3 BYEs
    * Anarchy is underperforming against Maverick, Stoneblade and UW Miracle I will replace them with 1 Krenko and 4th Sulfuric Vortex
    * 2 Ports will be replaced by either 2 Mountains or 1 Mountain and 1 Mutavault.

    I hope you enjoyed reading my tournament report. Questions are very much appreciated.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  10. #3170
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Tacosnape View Post
    Why is nobody playing Mogg Fanatic at the moment?

    Seriously, this card is fantastic against pretty much the entire format right now - Maverick, Delvers, Elves, Goblins, Dredge, etc. And unlike Tarfire, it's uncounterable through up to 8 methods in your deck, it assists Piledriver, it assists Gempalm, it assists Krenko, and it can actually beat face.
    Agree, I'm playing him for about 8 months in row and never really regreted it. Three is right number for me so far as you usually want to start with other one drops, but he is golden in mulliganing when you don't have to shuffle every hand without lackey and vial...

  11. #3171
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Achamian View Post
    Play Skirk Prospector (with Cavern of Souls), play Matrone searching for Tarfire, attack with everything I have. If he cheats Griselbrand into the game and blocks one of my creatures, sacrifice it and Tarfire him into the face. :)
    Ok, is an option. i was thinking about playing Prospector, attacking all in and when he plays Grieselbrand, Incinerate him for 4, sac Prospector and Incinerate for another 3.
    Either way I just wanted to point out how well Prospector works for Lifelink and mana issues!

    @Gobolord: Why do you hold on to non-goblin removal? Sure killing KotR with Dismember is sort of cool, but doesn't gempalm do the same now with Krenko. Especially when you play vs. Maverick and they only have 4 pieces of removal? I believe if we're fast enough vs. Sneak Show and krenko can be activated twice it might even be possible to gempalm an Emrakul...wish thinking...
    Concerning your question: I would probably have also gone the control route to tap down his mana with Port. I just consider port as valuable enough to not entirely cut it...I mean did you suffer a situation where you needed more red sources instead of Port?
    Gobbos: Kings of flavortext!

  12. #3172
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by BigBopper View Post
    @Gobolord: Why do you hold on to non-goblin removal?
    I want 3 removal in my deck that can kill SFM right on the spot (preferably in the EOT when it resolved). Since 2nd/3rd turn SFM is a common move of Stoneblade variants I need something that costs 1 mana. Stingscourger doesn't deal with SFM - he makes her even worse. Gempalm Incinerator is almost never powerful enough to deal with SFM in early turns. I run a 2-1 split between Bolt and Dismember because Dismember is randomly more effective than Bolt and I'm not satisfied with the lifeloss when you run more than 1 copy.
    "Then, why don't you play Tarfire?". Because I hate having something in my deck that reads "tribal". It pumps Goyfs (which are played in RUG aka. the best deck in the format), Tarfire will NEVER be able to kill Scavenging Ooze and oftentimes 1 damage more or less makes the difference when you need to block a Knight with many creatures at once (blocking with 3 creatures and casting Lightning Bolt VS. blocking with 4 creatures and casting Tarfire). Lightning Bolt is just more reliable and saves more resources. I don't want to trade this against a card that CAN be netted with Ringer and CAN be Matron'ed for but will most often not happen.

    I just consider port as valuable enough to not entirely cut it...I mean did you suffer a situation where you needed more red sources instead of Port?
    I'm love Ports too, but yesterday I had several situations where Ports were really blocking my game. It's NOT that I was losing because of Ports alone - until now I have been able to compensate for not having enough R sources, but I find it more important to have a solid manabase (even more so with a whole playset of Sulfuric Vortex in my SB). I don't expect Ports to be awsome...they just needed to be better than Mountains. Yesterday they were worse than Mountains.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  13. #3173

    Re: [Deck] Vial Goblins 2.0

    Just dropping in with an anecdote on well Krenk+Skirk Prospector+Siege Gang work together:

    I was playing Enchantress vs my friend's goblins. I kept a shaky hand, he had turn 1 lackey. Turn 2 it connects, dropping Krenko, play WInstigator. Turn 2 I had Elephant Grass. He pays the 2 to swing with WInstigator, dropping Siege Gang and Matron for something I don't remember. I had to let the grass die and drop a very risky Solitary Confinement. He sits back with Krenko and creates tokens while playing out dudes. I played Enchantress's Presence, then start chaining enchantments to try to draw into enough effects to maintain the lock. I had to discard one card too many due to a lack of mana acceleration from Growth effects. I have to let Confinement drop on my turn, hoping he doesn't see the very obvious play of use the 138 goblin tokens+Skirk+Siege Gang commander before I can play an O-Ring. He sees it and I die a fiery death to sac'd tokens on my upkeep.

  14. #3174

    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by GoboLord View Post
    Conclusions:
    * Zombies can’t block
    * Belcher is a 50%-50% matchup….not.
    * a good breakfast is more worth than 3 BYEs
    * Anarchy is underperforming against Maverick, Stoneblade and UW Miracle I will replace them with 1 Krenko and 4th Sulfuric Vortex
    * 2 Ports will be replaced by either 2 Mountains or 1 Mountain and 1 Mutavault.

    I hope you enjoyed reading my tournament report. Questions are very much appreciated.
    So, my current thoughts on the report are
    1. How often did Port hinder/help you?
    2. How often did it matter to have access to MWM?
    3. How often did it matter to have access to Krenko G1?
    4. How often did it matter to have access to Stingscourger G1?
    5. How often did it matter to have access to Sharpshooter G1?
    6. How often did it matter to have access to TukTuk G1?

    So my read on your tournament report goes as follows:

    R1G3: Krenko mattered
    R3G1: Sharpshooter could have been the difference
    R4 your sideboarding seems curious. Why did you bring in Leylines vs Goyf/KotR? Are they that good? How about an alternative package that involved increasing the number of Krenko you run?
    R5G1: TukTuk could have been the difference
    R5G2: Do you think you might have won if you simply hadn't sideboarded? Or only brought in Goblins?
    R6G1: Looks like Ports were useful here? Also, MWM was low impact (although the alternatives prolly would not have been better)

    In response to your R6 question, I think that sticking with the line of play you have been pursuing for the last few turns (porting them) is better than taking a holiday from that and making a piledriver. The odds are that your opponent could resolve a much more impactful card. It didn't work out for you here but I don't see casting Piledriver as being a better alternative. Your opponent would have to have no way of capitalising on the extra mana for it to be better, and that seems unlikely.

    R6G2: Looks like ports were not useful here.
    R7: Is the Chalice/Lackey swap on the draw a premeditated plan by you? In what matchups do you do that?
    R7G3: Krenko mattered
    R8: Do you just accept this as a bad matchup? Is Thalia/Thorn the best we can do here?
    R8G2: I don't understand how your opponent can get through Chalice for 0 with that hand. What did you SB out for it? Did you SB in Sharpshooter? Could Cabal Therapy help here? Or (getting creative here...) Stifle?
    R9G2: MWM mattered.

    Thanks for the writeup. In summary, it looked like Krenko was definitely good, and both Sharpshooter and TukTuk would have been situationally good in some critical G1 situations. Should/can you squeeze in a copy of each in MD? Maybe over the 2nd Stingscourger and SGC?

    Both MWM and Port seemed to have mixed results for you (sometimes good, sometimes weak). Port seems to have a more clearly defined alternative (more mountains) than MWM does (Fanatic? Tarfire?).

    I can definitely see you switching out a couple of ports for more mountains as a result, and also maindecking Sharpshooter over the 2nd Stingscourger. Regarding the SB, the anarchy slots seem very non-goblin and sub-par. I could see Vortex and the 2nd Krenko as replacements, although how about (another) TukTuk instead of the 4th Vortex?

    p.s. I saw your reasoning regarding Bolt vs Tarfire, and with the more token centric build that I think goblins is evolving towards, I think that Goyf and other dumb green creatures will become less of a concern and Tarfire will be a better choice, since it has better synergy with the rest of the deck.

  15. #3175
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    Re: [Deck] Vial Goblins 2.0

    Looks like I have some reading to catch up on here... Will do that later. Time to report!
    PLS Season 1 Event
    44 people. Maverick and Dredge were out in force but still a very diverse field. Me and a buddy playing Goblins. He was running a modified Jim Davis list. Mine was as follows:

    Mana (21)
    11 Mountain
    4 Wasteland
    4 Cavern of Souls
    2 Chrome Mox

    Non-Goblins (4)
    4 Aether Vial

    Goblins (35)
    4 Goblin Lackey
    4 Warren Instigator
    4 Goblin Matron
    4 Goblin Chieftain
    4 Goblin Ringleader
    2 Goblin Piledriver
    3 Goblin Warchief
    3 Stingscourger
    3 Gempalm Incinerator
    3 Krenko, Mob Boss
    1 Tarfire

    Sideboard (15)
    1 Tuktuk Scrapper
    1 Mountain
    1 Siege-Gang Commander
    2 Anarchy
    2 Relic of Progenitus
    1 Grafdigger's Cage
    2 Pithing Needle
    3 Pyrokinesis
    1 Goblin Sharpshooter
    1 Skirk Prospector

    Krenko is the shit people! If he resolved I won the game. Simple as that.
    Went 5-0-1 in swiss. Punted my top 8...

    Round 1 - Esper Tezzeret
    2-0

    Round 2 - Miracle
    2-0

    Round 3 - Aggro Loam
    2-1 Lost round 1 because I mulled to 4...

    Round 4 - Mav with Fauna Shaman
    2-1 Won game 2 through 3 Mother of Runes and a Scavenging Ooze equipped with Umezawa's Jitte!

    Round 5 - BUG Control
    2-1 Lost game 1 cause of Pernicious Deed

    Round 6 - Goblin mirror
    Draw

    Top 8 consisted of 2 Goblin decks, RUG, BUG, Elves, Aggro Loam, Painter Combo, and Esper Blade.

    Paired against Esper Blade. LOSS
    Game 1 - Got friendly with the opponent and fucked up a mulligan. I mulled to 6 but drew 7. That meant an automatic mull to 5... Oops.
    Messed up on sideboarding too. I won game 2 even though I forgot to board in Tuktuk Scrapper.
    Game 3 I finally see him play Lingering Souls and realize I left my Goblin Sharpshooter in my board! F me...

    Top 4 ended up being RUG, Elves, Aggro Loam, and Esper Blade.

    My Anarchys sat in the board all day. I'd replace those in a second. Otherwise I'm very happy with the way the deck played.
    Last edited by Ace/Homebrew; 07-23-2012 at 01:08 AM.

  16. #3176
    Siege-Gang Commander
    Avatara's Avatar
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    The Netherlands
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    Re: [Deck] Vial Goblins 2.0

    Isn't Goblin Chirurgeon very good when combined with Krenko? You can make a wall that can survive stuff like Deed and Firesprout. Make your Piledrivers hit multiple times in succession and he can negate Jitti, Lifelink just like prospector, while at the same moment blocking stuff like opposing Lackeys, surviving -1/-1 and removing bridges.

  17. #3177
    Member
    feline's Avatar
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    Re: [Deck] Vial Goblins 2.0

    can't win em all, totally bombed out tonight with a record of 1 match win, 3 match losses, had to eat stoneforge mystic decks every round for the first 3, managing to only get a match win on 1 of them, then I go up against reanimator, and noone ever plays that or dredge or life from the loam's so I "metagamed" my sideboard with no graveyard hate, since I usually have it and it just sits in the sideboard when I'm always wishing I had other options, so tonight of course I shoot myself in the foot by playing some anti blue instead, it happens I suppose and is all part of the gamble.

    The previous week however I went 3 match wins 1 match loss, my 1 loss that time being to affinity because it's just too darned fast, and even though tuk-tuk can answer a cranial plating, top decking a second one was Good Game
    Last edited by feline; 08-12-2012 at 04:46 PM.
    Primary legacy deck High Tide primer

  18. #3178

    Re: [Deck] Vial Goblins 2.0

    Hi guys I went to a 60 man tournament yesterday. It was a 8 round swiss + top 8 and ended up second losing to sneak & show in the final. Anyhow I won a playset of badlands + 1 Bloodstained Mire
    My priority was to make the deck more resilient against combo and equipments. Therefore, the white splash was very welcome bringing thalia in MD and 3 copies of disenchant in the board.
    Here is the list:

    4 Goblin Lackey
    4 AEther Vial
    1 Skirk Prospector

    4 Goblin Piledriver
    3 Thalia, Guardian of Thraben
    1 Mogg War Marshal

    4 Goblin Warchief
    1 Goblin Sharpshooter
    4 Goblin Matron
    1 Goblin Chieftain

    4 Goblin Ringleader
    2 Krenko, Mob Boss
    1 Tuktuk Scrapper

    4 Gempalm Incinerator
    1 Stingscourger

    4 Wasteland
    4 Cavern of Souls
    4 Mountain
    3 Scalding Tarn
    1 Bloodstained Mire
    2 Arid Mesa
    3 Plateau

    SB: 2 Red Elemental Blast
    SB: 4 Leyline of the Void
    SB: 4 Chalice of the Void
    SB: 2 Pithing Needle
    SB: 3 Disenchant

    R1 against reanimator. G1 i manage to bounce griselbrand with Stingscourger. he couldn t counter that because I used aether vial. He doesn t recover. G2 I play vial T1 and an incounterable thalia (via cavern of souls) T2 + lackey through vial. He is slowed down and I manage to win the race.
    1-0

    R2 against sneak & show. G1 I am on the play start with T1 lackey. T2 thalia and I win the race. G2 he mulls into oblivion
    2-0

    R3 agains burn. G1 is very close but I manage to gather a horde for the win. G2 T2 chalice seals the game
    3-0

    R4 against blue-red painter servant grindstone combo. G1 he comboes out fast. G2 and G3 I get good draws blow his combo pieces with pithing needle, disenchant, gempalm and tuktuk. Red elemental blast was also relevant to kill painter servant because he named blue.
    4-0

    R5 we drew
    4-0-1

    R6 we drew
    4-0-2

    Top 8:
    quaterfinals against U/W stoneblade miracles. G1 I start with T1 vial into lackey and build enough pressure, win. G2 is an extremely long game back and forward. At the end he wins with a snapcaster mage after a terminus. G3 I start with vial again and I am fast to build up too much pressure., win
    5-0-2

    semifinals against sneak & show. G1 he show and tell into emrakul I have Stingscourger in hand, win. G2 he mulls to 5, I have T1 lackey and build pressure fast, win.
    6-0-2

    finals against sneak & show. G1 he mulls to 5 and lack the combo pieces, win. G2 he show & tell into a progenitus (?!), I Stingscourger, lost. G3 he show & tell into a progenitus, I Stingscourger, lost.

    I am really satisfied for how the deck worked out. I got unwinnable pairings but managed to get second which gets me pretty proud. 21 lands seemed the right number all day for this build. White splash was awsome, lackey and thalia were the most problematic cards for the opponet and T1 lackey/vial and T2 thalia is just gamebreaking. Disenchant was extremely useful, especially against U/W and painter servant. Pithing needle was a house, ONCE AGAIN.
    An awkward situation I found myself into was against U/W when he had a karakas down. bouncing krenko and thalia is pretty annoying especially if krenko doesn t have haste.

  19. #3179

    Re: [Deck] Vial Goblins 2.0

    finals against sneak & show. G1 he mulls to 5 and lack the combo pieces, win. G2 he show & tell into a progenitus (?!), I Stingscourger, lost. G3 he show & tell into a progenitus, I Stingscourger, lost.

    Excellent result well done.

    Just picking up on your loss to show and tell progenitus. It is a problem for my mono red goblins, and to date i have only ever won by racing it with a pro from blue piledriver.
    I saw you packed 4 pilidrivers and still lost to progenitus. How do people deal with it? After all Stingscourger may work v emrakul, but progenitus remains a problem.

  20. #3180
    Member

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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by GoboLord View Post
    I might have won but I’m not sure about it. You be the judges. The situation was as follows:
    My Lackey got sworded, so I cast MWM to continue building up pressure. On his turn Alex resolved Counterbalance. The following turns he was unable to play anything because double Port and Wasteland did their job. So, my choice was: (1) taking the risk of playing a Piledriver to speed things up. Then I would have taken the risk that Alex would be able to actually resolve something because I couldn’t double-Port him. I would also take the risk that Pile gets countered anyways. (2) Keep attacking with MWM and screw him out of the game. Screwing seemed like a solid move because it worked for the last five turns in row (and in the end this strategy beat him down to 1 life).

    What would you have done here?
    I think you made the right call here by keeping up with the mana denial plan once you started down that road. That line is also better vs. a Terminus out of your opponent, which is certainly an out he would be playing to. I tend to find that there's no real reason to speed up your own clock unless you're facing down combo OR your opponent just started winning the race.


    Quote Originally Posted by GoboLord View Post
    Conclusions:
    * Anarchy is underperforming against Maverick, Stoneblade and UW Miracle I will replace them with 1 Krenko and 4th Sulfuric Vortex
    I'm also finding Anarchy difficult to evaluate. When I can resolve it, I usually win the game simply because it is so unexpected and my opponent's play right into the "wrath". I find that I really want it against UW Miracle, but that the deck usually has a FoW or other counter in hand. Plus, it always feels bad to need it and flip it off of a Ringleader.

    Have you found any other "tech" against UW Miracle? I wonder, is something like Ratchet Bomb a viable answer to Entreat? What about Pithing Needle on Sensei's Divining Top?

    Quote Originally Posted by GoboLord View Post
    * 2 Ports will be replaced by either 2 Mountains or 1 Mountain and 1 Mutavault
    I think this is a good call. Port is fine and certainly has its uses, but I think with Krenko joining the gob squad we're wanting to be aggressive, not controlling. Mutavault is interesting, but I'm not sure we need/want it. It doesn't tap for R, and it's a pretty easy Wasteland target. It might be good with Krenko hanging around though...it's good for an extra token at least.

    Quote Originally Posted by orcanmail View Post
    Just picking up on your loss to show and tell progenitus. It is a problem for my mono red goblins, and to date i have only ever won by racing it with a pro from blue piledriver.
    I saw you packed 4 pilidrivers and still lost to progenitus. How do people deal with it? After all Stingscourger may work v emrakul, but progenitus remains a problem.
    The only times I've successfully beat Progenitus have involved a Piledriver and plenty of early pressure. If life totals are low enough, you can usually just win via the unblocked Piledriver, or force your opponent to hold back the Progenitus for blocking purposes. I'll often reveal Matron off of the Show and Tell because it gives me more information - if I see Emrakul, Matron gets Stinger. If I see Progenitus, I probably get Piledriver.

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