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Thread: [Deck] Goblins

  1. #9981

    Re: [Deck] Goblins

    Maybe you try Trinisphere instead of tron? Trinisphere is good against Omni. If you play Skirk Prospector you must bring in main Goblin Sharpshooter. This combo is answer to Moat, pay attention to Lightning Crafter if you don't what to play shooter in main. What about art hate? 1 Tuktuk Scrapper isn't enough against DnT, I think splashing in greed provides you Krosan Grip and Tin-street Hooligan. Piledrivers isn't powerful in current meta, so you may cut 1-2 copies. Blood Moon is a chief againt BUG/RUG/Grixis delver deck.

  2. #9982
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    Re: [Deck] Goblins

    @Dan:
    - If you're playing Ports and Wastelands, then keeping Vial is good since you can use those. Bringing a single Shooter is not a bad idea as well against any storm or belcher, since is low cost to have and once in a blue moon can win you the game.
    - I don't like needle versus reanimator, but if you have really dead cards, brig it in.
    - I also don't think Piledriver in great in this meta, and could see you cutting one for a sgc MD. 1 Sting should be enough though imo.
    - You beat DnT CA with 3 Gempalms only, but going to 4 is good. It's a tricky MU, but I think we're slightly favourable. Practice more, and with 2-3 Kinesis and some Shooters, you should be fine.
    - 3 Blood Moons seem standard now. Get a 3rd one.
    - Chieftains have been better for me too instead of Warchiefs. MWM is a house nowadays too.
    - Kinesis is good vs Eldrazi. Doesn't matter what it kills or help to kill. You'll grind them out, so free removal is good.
    - 4 Gempalm is not too much. 1 Tarfire is debatable.
    - 4th Rishadan Port is better than 1st Pendleheaven.

    Just my thoughts. =]
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  3. #9983

    Re: [Deck] Goblins

    Quote Originally Posted by qwertyly View Post
    Maybe you try Trinisphere instead of tron? Trinisphere is good against Omni. If you play Skirk Prospector you must bring in main Goblin Sharpshooter. This combo is answer to Moat, pay attention to Lightning Crafter if you don't what to play shooter in main. What about art hate? 1 Tuktuk Scrapper isn't enough against DnT, I think splashing in greed provides you Krosan Grip and Tin-street Hooligan. Piledrivers isn't powerful in current meta, so you may cut 1-2 copies. Blood Moon is a chief againt BUG/RUG/Grixis delver deck.
    My issue with Trini is that it isn't going to come down quickly enough versus Storm to matter. Thorn effectively does the same thing for how fast our clock is versus a deck with no board presence. Is Omni really a big part of the metagame anymore? I have only played against it once since the DTT ban at an event.

    I can probably cut a Piledriver for a Sharpshooter!

    As I said in the big post, I'm trying not to splash a second color for this event to make sure the deck plays as stable as possible.

    Thanks for the input!

    Quote Originally Posted by ScatmanX View Post
    @Dan:
    - If you're playing Ports and Wastelands, then keeping Vial is good since you can use those. Bringing a single Shooter is not a bad idea as well against any storm or belcher, since is low cost to have and once in a blue moon can win you the game.
    - I don't like needle versus reanimator, but if you have really dead cards, brig it in.
    - I also don't think Piledriver in great in this meta, and could see you cutting one for a sgc MD. 1 Sting should be enough though imo.
    - You beat DnT CA with 3 Gempalms only, but going to 4 is good. It's a tricky MU, but I think we're slightly favourable. Practice more, and with 2-3 Kinesis and some Shooters, you should be fine.
    - 3 Blood Moons seem standard now. Get a 3rd one.
    - Chieftains have been better for me too instead of Warchiefs. MWM is a house nowadays too.
    - Kinesis is good vs Eldrazi. Doesn't matter what it kills or help to kill. You'll grind them out, so free removal is good.
    - 4 Gempalm is not too much. 1 Tarfire is debatable.
    - 4th Rishadan Port is better than 1st Pendleheaven.

    Just my thoughts. =]
    Agreed with your first points, I think I'll be dumping a Piledriver for a mainboard Shooter as qwerty mentioned above.

    I have the 3rd Blood Moon - I think I'll bring it in over the SGC for now and see if I can cut another card for SGC in the main. Maybe the 2nd Piledriver, but that feels really bad...

    I want the Chieftains to work, but they be thrown out immediately if I lose too many games on mana issues that Warchief could have solved :P

    Alright, I'll have to pick up the last Port from vendors it seems then. Time to do some trade-ins!

    Anyone have thoughts on how to slot in the 3rd Relic? Maybe just go 3x Chalice 3x Relic?

    Thanks for the thoughts :)

  4. #9984
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    Re: [Deck] Goblins

    About Piledriver: he is gradually becoming 'removal' in my book, ie 'block or die'. Yes, he's easy to deal with (Lightning Bolt, StP, PuFi etc etc), but unchecked can wreck havoc out of nowhere (especially when paired with Warchief).
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  5. #9985

    Re: [Deck] Goblins

    Do you Know How many Goblins players reached the day2 at GP Prague ? Gobolord ? I saw one match on twitch but it was a lost


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  6. #9986
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    Re: [Deck] Goblins

    Quote Originally Posted by Morkus View Post
    Do you Know How many Goblins players reached the day2 at GP Prague ? Gobolord ? I saw one match on twitch but it was a lost


    Envoyé de mon iPad en utilisant Tapatalk
    No Gobbos day 2'd in Prague (well, maybe one in the 7 "Other" decks), but 2 Goblins decks made it to day 2 at the Columbus GP!
    http://magic.wizards.com/en/events/c...gue-2016-06-12
    http://magic.wizards.com/en/events/c...own-2016-06-12

  7. #9987
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    Re: [Deck] Goblins

    Quote Originally Posted by jrw1985 View Post
    No Gobbos day 2'd in Prague (well, maybe one in the 7 "Other" decks), but 2 Goblins decks made it to day 2 at the Columbus GP!
    http://magic.wizards.com/en/events/c...gue-2016-06-12
    http://magic.wizards.com/en/events/c...own-2016-06-12
    The Prague one is top 100 only, so it doesn't show the entire day 2 metagame. I know at least Scatman made day 2.

  8. #9988
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    Re: [Deck] Goblins

    I think I was the only one to day 2 Prague. 7-2 day one, 3-2-1 day 2. Good enough for my first pro point, but losing round 15 was disappointing.
    Will write report later.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  9. #9989
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    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    I think I was the only one to day 2 Prague. 7-2 day one, 3-2-1 day 2. Good enough for my first pro point, but losing round 15 was disappointing.
    Will write report later.
    Excellent showing. I look forward to hearing all about it. Congratulations!

  10. #9990

    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    I think I was the only one to day 2 Prague. 7-2 day one, 3-2-1 day 2. Good enough for my first pro point, but losing round 15 was disappointing.
    Will write report later.
    Congrats! Looking forward to the report.

  11. #9991
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    Re: [Deck] Goblins

    Congrats Marcelo! well done.

    looking forward to a report too :)

  12. #9992
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    Re: [Deck] Goblins

    Hello fellow warchiefs.

    As some of you may know I attended to GP Prague this weekend. My first one, after having played only 2 small tournament this year, and a handful last one. Hence, haven't been much active here.
    I went to Prague on the Thursday before the event to sightsee a bit, but that's boring. At night I was on a flat with 2 other goblin enthusiasts and 4 other players, all from Germany, including our beloved GobboLord, who I finally met. Other than him met Tobias, Chatto and Johnatan, so we had lots of goblin support over there.

    Friday I joined a LCQ and played against Nic Fit. Games were awesome, me getting a bunch of basics and casting several cards a turn. He managed to beat me 2-0 though.
    At night we brainstormed and play tested a bit, and made a few changes to our decks. The pile I played was this:

    4 Cavern of Souls
    4 Wasteland
    4 Rishadan Port
    11 Mountain

    4 Goblin Lackey
    4 Aether Vial
    4 Mogg Warmarchall
    4 Goblin Chieftain
    4 Gempalm Incinerator
    4 Goblin Matron
    4 Goblin Ringleader

    2 Pyrokinesis
    1 Tarfire
    1 Skirk Prospector
    1 Goblin Piledriver
    1 Tin-Street Hooligan
    1 Krenko, Mob Boss
    1 Siege-Gang Commander
    1 Goblin Settler

    SB
    3 Blood Moon
    3 Pithing Needle
    2 Surgical Extraction
    2 Relic of Progenitus
    2 Pyrokinesis
    1 Dismember
    1 Stingscourger
    1 Goblin Sharpshooter

    Notable differences from a traditional build are:
    Chieftain. Much better than Warchief here.
    TSH. Tobias convinced me to run it over Tuktuk. It paid off.
    Settler. Was a house during testing. Did nothing during the tournament.
    1 Piledriver. It sucks against many decks. Mwm and Chieftains never let me shy out of win cons.
    No combo hate. We all thought trying to dodge it would pay off more than having 7+ cards against it to maybe get a win.

    So, gather the pile and went. 1477 players.

    Round 1
    Shardless Bug
    G1
    I mull and end the game with 7 lands, 2 lackeys and a Vial. Nice start.
    G2
    T1 Relic, T2 Port, T3 Moon. Nice comeback.
    G3
    Gets really grindy. I mull and he destroys my Vial. Fortunately I don't miss land drops, and cast 2 Ringleaders in a row, then Krenko. He's at 10 now, and Deluges, taking me to 13 with a Goyf. Down comes SGC. Zero cards in hand. He passes. Matron into Chieftain and swing. Decay Chieftain. He goes to 7. Time is called. He passes. I attack with tokens and he takes 4. He plays Goyf. SGC finishes him off T4 of extra turns. Phew. My opponent is a bit upset he lost to goblins.
    1-0
    SB on the play: 3 Moon, 2 Relic, 1 Dismember, for Settler, Piledriver, TSH, Gempalm, Prospector, Mwm.
    SB on the draw: same cards in, 4 Lackey, Settler and Prospector out.
    It changed a bit during the tournament, but that's the core SB.

    R2
    Affinity
    G1
    He gets 2 Ornithopter, mox, land and plating. I play lackey. He equips. I Kinesis. Ringleader comes down. I Gempalm his next play. Chieftain comes down. I Tarfire his blocker next turn and win.
    G2
    I get stuck on lands a bit, but Kinesis his board again. He gets tezzeret and Champion. I have Ringleader into play, with 4 lands and Chieftain, Matron and something else. Tezz at 3 counters. I make a wrong play and Matron for TSH. He ticks Tezz up and gets a 2nd Champion. I lose from ultimate next turn.
    I should have played Chieftain and attacked Tezz. If he blocks Chieftain, Tezz dies. If he blocks Ringleader, I keep my board and Tezz goes to 1, giving me more breathing space.
    G3
    I lead with Needle on Tezz, having answers in hand for Plating. He starts a bit slower, but so did I, holding my removal for maximum value. It pays of. T5 I guess I matron for TSH and pass with 5 lands. He passes the turn with Ornithorper, Signal pest, the 1/1 lifelink, Etched Champion, CotV@1, Mox, 2 artifact land and 2 other lands. My turn I kill Champion and it was awesome.
    Start by Kinesis 3 of his creatures. Double Wasteland his artifact lands. TSH his mox, Gempalm Champion. Oh my. He does not recover from that.
    2-0
    SB
    2 Kinesis, 1 Dismember, 1 Shooter, 1 Sting, 2 Needle, for 4 Vial, Piledriver, Settler, Prospector.

    Round 3
    Miracles
    G1
    Play Vial, port him, then get TSH from vial and cast Chieftain to start the beats. He has top. I matron for krenko and play it. For some reason I don't activate it and swing, wich only takes him to 1. He has a fetchland and only 2 other lands. Terminus.
    Mwm comes in and he only has 1 StP.
    G2
    Vial, then Needle. He E.E. them. I waste him twice, and have 2 Ports working on his lands now. With 7 lands I decide to do my play and Matron for and cast Ringleader, revealing only Krenko. He plays Mentor. I play Piledriver. He StP in response. I Gempalm in response. He StP in response. I Gempalm in response. Mentor dies, he gets some tokens, I get pilly and play Mwm. Lots of lands.he had cracked many fetches now, and I managed to swing a bit at the beginning of the game. He's at 10 now. He passes.
    I play Krenko, Chieftain, activate and swing. He miracles entreat for 4. What a game.he blocks and kills all but 2 tokens, that take him to 6. All angels and 2 mentor tokens survive.
    He swings with 3 angels, bringing me to 14. Lots of stp. I draw a matron. Play matron into matron into chieftain and attack with 5 2/2s he has only 3 blocks. 6 dmg in. Phew again... my opponent is really upset he lost to goblins.
    3-0
    SB
    3 Needle for 2 Kinesis and a Gempalm.

    Round 4
    MUD
    G1
    I lead with vial. He chalices. I vial in Prospector and cast Mwm. He gets a Grim Monolith. I Chieftain. He gets the 3/5 dude. I Gempalm and Piledriver.
    G2
    He gets Lightning Greaves T1. I pass with Tarfire in hand to kill Metalworker. He casts Lodestone Golem instead. Take 5. I play vial. Take 5. Cycle Gempalm looking for something. Take 5.
    Get Prospector down and Mwm. Got some breathing room. He plays and equips metalworker, acting another golem. I Kinesis the 1st one. He equips the 2nd. My turn I Tarfire Metalworker. His turn he just swings and I chump. By now he's at 13 from ancient tomb activations. He plays a 6/6 lifelink, equips and attack. I chump, sac blocker before dmg, Gempalm golem. My turn Chieftain and Mwm join the party, taking him to 3, leaving leaving a blocker behind. He passes, I attack with all except chieftain, sac the one he blocks, and he takes 4. Phew again. This was really tuff, and my opponent is really upset he lost to goblins.
    SB
    2 Kinesis, Dismember, Sting, for 4 Vial.

    Round 5
    Infect
    G1
    I lead with Vial, he plays Trop. I play Mwm. He dazes. Prospector comes in from vial to sacrifice himself for the cause. He plays Noble. I play Chieftain and Mwm. Win next turn.
    G2
    He leads with Noble. I Vial. He destroys my Vial with the 2/2 infect dude. I kinesis him and he save his infect dude with envigorate. I play vial. He gets the blue infect dude, swings for 2. Then gets hierarc,and swing for 3. I have a matron for SGC now. He attempts to Titanic growth one of his dudes. The delve card. I Tarfire in response. He Fows. I kinesis. He frowns. His last threat this game is an Inkmoth that Wasteland takes care of. Then SGC comes down and takes over.
    5-0
    SB
    2 kinesis, Dismember, Shooter for TSH, Settler, Prospector, Ringleader.

    Round 6
    Storm
    5-1

    Round 7
    Shardless
    G1
    Mull and get all 4 vials without matrons or ringleaders.
    G2
    Was grindy. He Deluges twice killing SGC and krenko. Jitte comes down and I lose to it and big Goyfs. He also had Plague, Chill, disfigures... very prepared here and deserved it.
    5-2

    Round 8
    Merfolk
    G1
    Lackey comes in and trade with Cursecatcher. I have another one. He has a Lord. Pass. He has Silvergil. I play Chieftain. He Phantasmal Image the Lord. I draw kinesis and kill his 3 creatures, play krenko and win.
    G2
    I make the mistake of porting him when he has vial and I don't. TNN comes down and my removal kill his other creatures, nothing I could do against TNN.
    G3
    Vial start. He passes. I play Mwm. He plays Jitte. I TSH it. He plays TNN. I Chieftain. He plays TNN. I Piledriver. He plays TNN. I krenko and win. Phew. TNN makes this mu so much harder is not even funny.
    6-2
    SB
    2 kinesis for Settler and Prospector.

    Round 9
    Painter
    G1
    I keep a slow vial hand and he kills me t5 I think. I made a mistake of kinesis Recruiter, Welder and Revoker, to then die to Painter next turn.
    G2
    Needle t1 naming Grindstone. 4 turns later he has the combo but cannot activate it. He Recruiter for artifact destruction, plays it, and I kinesis painter, then Surgical Extract it. Start to bring in the beats. He gets Bridge, bit has 2 cards in hand, so my army kills him. I worked a lot on his mana base here.
    G3
    He has 1 land, which I waste, then needle grindstone. I'm very slow too and he kinesis me twice. He gets a welder, a petal, then cracks it for the 2 mana tick bomb. I have both tarfire and kinesis now, and for some reason don't kill his welder, choosing to tsh the bomb. He welds back petal. I still don't kill welder, and he gets bomb back. I decided to stop punting, kill welder, get rid of his only land, and kill him. Weird game.
    7-2
    SB
    2 kinesis, dismember, 3 needles, 2 surgical for 4 Vial, settler, prospector, sgc and ringleader.
    I'm hindsight taking sgc and prospector out is bad because they're our out to bridge.

    Back to the flat. Eat. Shower. Sleep.

    Day 2
    Round 10
    Dredge
    G1
    He wins
    G2
    I play Relic, he plays PimP. I kinesis him. He discard ancient grudge, then ggt. I tap relic in response to him discarding ggt, and he tilts. A couple of minutes pass and he let's it resolve. I play prospector, let him dredge but crack relic due to narcomeba and therapy. He loots. Poledriver comes down and I waste him. He dredge. Chieftain. He dredge. Kinesis do some work and I win the next turn.
    G3
    He is still tilted about his misplay. He opens with pimp. I kinesis it. He discard the 5 mana dredger. I surgical it. He is possessed. The game goes quite long and he manages to dredge a lot, since I'm on 2 lands and can't play my cards. It comes to a point where he has 2 narcomeba into play and 2 bridges. He therapies me. I respond with kinesis, killing his 2nd creature and one of my tokens. We get and judge call to see how triggers resolve. It takes about 10 min, and the head judge appeal. He gets no tokens. This was wrong. He should have gotten 2. He was arguing he should get 4. Deal is counication was pretty poor and the judge did oversaw something. I should have known that too, but I'm more rusty than ever, otherwise would just have killed my own goblin.
    Either way, he therapies me and hits about 2 times. I draw surgical again, and extract his ichorids. My board is 2 lands and 1 token still, and he has about 16 cards in his deck. I removed ichorids because thought he wouldn't be able to kill me anymore, and get chieftain out, taking him to 5 lifr. He managed to get 2 narcomeba, one hardcast topdecking his last land, then hardcasting the 2 mana dredger, getting iona into play with 2 cards in his deck. I'm at 14. If he attacks he dies, if he doesn't, he dies. Unfortunately it was time on the round. It ends up in a draw.
    My opponent got really tilted there. He could have gone for a grizzelbrand, which would have won him the game, but didn't.
    We signed the slip and talked for a bit. Then he went away and tried to concede to me, but it was too late since we were the last game. Good guy.
    7-2-1
    SB
    4 grave hate, 2 kinesis, 1 sting, 1 needle for 4 vial, settler, tsh, 2 ringleader.

    Round 11
    Grixis
    G1
    He dazed me twice. I keep playing dudes and he dies. That's all I see.
    G2
    Keep 2 lands with blood moon and mwm. He daze mwm. I never draw a 3rd land.
    G3
    Keep 3 lands, 2 blood moon and kinesis. He wastes me, then therapies. I never get to 3 lands and lose. Tuff.
    7-3-1
    SB
    3 moon, 1 kinesis for Settler, prospector, Piledriver and TSH.

    Round 12
    Miracles
    Not much. Normal miracle games. Finish both games with 5 or 6 cards in hand.
    8-3-1

    Round 13
    Shardless
    G1 he mulls to 5 on the play, but starts with shaman, into Shardless decaying my vial, into Shardless revealing goys. Game on. Mwm, matron to krenko. Play it. He doesn't have removal. Play sgc. Activate krenko. Win next Turn.
    G2
    Mountain, port, moon.
    9-3-1

    Round 14
    Bant maverick
    G1
    He is steamrolled.
    G2
    Can't remember what I lose to, but punt with a pyrokinesis forgetting hierarch triggers that probably costed me the game.
    G3
    Good old goblins vs maverick. Takes about 10 turns, but I eventually kill all his creatures and get my card advantage going.
    10-3-1

    1 more win for some money!

    Round 15
    Elves
    G1
    He goes off t4. I had no removal.
    G2
    No R in 7 cards. No R in 6 cards. No R in 5 cards. That's it.
    10-4-1

    For all my troubles got a sweet pro point to brag from.

    I'm really tired now and really need to sleep, so this is gonna cut short, but feel free to ask any questions and I'll get them tomorrow.

    Props for the German community that took me in and made my trip awesome. Was awesome meeting you guys.
    Cheers
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  13. #9993
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    Re: [Deck] Goblins

    Dodged spell based combo match-ups. Sweet stuff.

    If I edit a post without an explanation, I am just correcting typos and / or formatting.
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  14. #9994
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    Re: [Deck] Goblins

    Thanks for the report Scatman. Really nice to see you consistently beating Miracles and getting a strong start, thanks for representing the deck :)

    What changes would you do moving forward?

  15. #9995
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    Re: [Deck] Goblins

    Nice report Scatman, well done.

    The only green source for Tincanman are Caverns? Your όρχεις are bigger than any I've ever seen
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    Dat 1/1 with built in pump. Watch out Griselbrand here comes lizard mid range.
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    Is this a troll or are gobbos really dtb?

  16. #9996
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    Re: [Deck] Goblins

    Thanks guys.
    Yes, dodging combo was the plan, so only getting paired against one was crucial.
    Caverns is the only source of G. It worked for me in this tournament. Might not work in others. But being able to cast tsh for 2 was much much better than tuktuk for 4 when not facing artefacts.

    Changed would be -1 Settler, , +1 Tuktuk the Explorer. Seriously. Very good against eldrazi and Bug. Bug decks are all running 2 Deluges now, so tuktuk is a house. Granted, would need to test more, but guess would do that only.
    Oh, an Shooter might be coming of the board for something else.

    Other interesting things that happened in the tournament :
    3 judge calls for Oracle on Gempalm, 2 on Ringleader, 2 on Pyrokinesis. All in Portuguese.
    Porting W source of miracles on my draw step, so they Terminus and I can cast haste creatures and attack them.
    Getting my opponent with top ask "upkeep?" And look at me during his turn just so I say "yes, you can draw now", and only por them in their draw phase.
    All opponents in day 2 going: "goblins? I really didn't expect that" or having no idea of what the deck is or how to play or sb against it.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  17. #9997
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    Re: [Deck] Goblins

    Quote Originally Posted by ScatmanX View Post
    Other interesting things that happened in the tournament :
    3 judge calls for Oracle on Gempalm, 2 on Ringleader, 2 on Pyrokinesis. All in Portuguese.
    Porting W source of miracles on my draw step, so they Terminus and I can cast haste creatures and attack them.
    Getting my opponent with top ask "upkeep?" And look at me during his turn just so I say "yes, you can draw now", and only por them in their draw phase.
    All opponents in day 2 going: "goblins? I really didn't expect that" or having no idea of what the deck is or how to play or sb against it.
    As it's always been, the deck is misunderstood.

    If I edit a post without an explanation, I am just correcting typos and / or formatting.
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  18. #9998
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    Re: [Deck] Goblins

    Quote Originally Posted by Olaf Forkbeard View Post
    As it's always been, the deck is misunderstood.
    Just because a thing has been a certain way since you've known about it does not mean it was always that way.
    Goblins was one of the big 3 (others being Threshold and Solidarity) and was a DtB for so long there were cries to ban Lackey.

    Congrats Marcello! Sorry about your luck in the last round.

  19. #9999
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    Re: [Deck] Goblins

    Quote Originally Posted by Ace/Homebrew View Post
    Just because a thing has been a certain way since you've known about it does not mean it was always that way.
    Goblins was one of the big 3 (others being Threshold and Solidarity) and was a DtB for so long there were cries to ban Lackey.

    Congrats Marcello! Sorry about your luck in the last round.
    Fair, but let's be real; that was literally years ago. For the sake of my hyperbole I think the point is clear.

    If I edit a post without an explanation, I am just correcting typos and / or formatting.
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  20. #10000

    Re: [Deck] Goblins

    Thanks for the report Scatman. Well done!

    Quote Originally Posted by Ace/Homebrew View Post
    Just because a thing has been a certain way since you've known about it does not mean it was always that way.
    Goblins was one of the big 3 (others being Threshold and Solidarity) and was a DtB for so long there were cries to ban Lackey.

    Congrats Marcello! Sorry about your luck in the last round.
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