Hi you all,

Sorry if I don't have any report, but that requieres a compromise that I don't have. But reflections on card choices maybe will be helpfull. After a lot of testing, and some changes, this is the best I can do.


A. Burning Bakunin decklist.

18 Mountain
2 Barbarian Ring

3 Hellspark Elemental
4 Spark Elemental
4 Goblin Guide

4 Lightning Bolt
4 Chain Lightning
4 Lava Spike
4 Rift Bolt

4 Flame Rift
4 Fireblast

1 Magma Jet

4 Sulfuric Vortex

SB
4 Pyrostatic Pillar
4 Ashen Rider
4 Faerie Macabre
3 Shattering Spree


B. General concept.

It remains as a "Damage Race" Burn; goldfishing to 20 consistently on turn 4, and keeps swinging to turn 6.

(a) The Core still try to maximize (1) Low Cost, (2) Efficiency, and, (3) Consistency, in (i) mana base and (ii) "Guaranteed Damage", "No Lag Damage", "Virtual Card Advantage", and "Threat density".

(b) It has some elements of "Recurring damage": 3 Hellspark Elemental, and 4 Sulfuric Vortex.


C. Card choices:

(a) No Price of Progress. Because its problems with "Guaranteed Damage" and "Virtual Card Advantage". Players avoid to hit 2 or more non-basic lands, and there are good decks, like Elves, wich never hit one. That is why I preffer Flame Rift.

(b) 4 Fireblast. I recognize my mistake. 4 damage for 0 casting cost and instant speed is "OP". You need the 4.

(c) 3 Hellspark Elemental. Recurring damage (Unearth) and 3 (or 6) No-lag Guaranteed Damage (haste speed), makes it a very good choice. Better than Keldon Marauders, wich deals only 2 damage of that kind. Unearth is uncounterable as spell. 3 is the right number, 4 makes slow your clock.

(d) No Vexing Devil. I recognize my mistake. No haste speed it is not for a damage race burn.

(e) 4 Spark Elemental. This is a weak card, but harmonizes with the consistency of the average casting cost, "Guaranteed Damage" and "No Lag Damage".

(f) No Grim Lavamancer. It is too slow. You need to burn fast. The only creatures you need to hit are lifelinkers and taxing ones. As a recurring damage card, it is slow too. To hit 6 you need 4 turns; with Hellspark Elemental, only 2.

4 Sulfuric Vortex. A "must". You need to ensure your damage. If not, Burn is useless. And it has recurring damage. Now I run 20 lands because its 3cc.

1 Magma Jet. If the game turns long, you have an opportunity, but must avoid the mountains; except against "Pox".

2 Barbarian Ring. 2 extra non-spell damage it is sweet against control decks.


D. Side Board

(a) Against combo. 4 Pyrostatic Pillar, 4 Angel of Despair, and 4 Faerie Macabre.

(b) Against life gain and others. 3 Shattering Spree it is enough to kill Umezawa's Jitte, Batterskul, Chalice of the Void or sphere of resistance.

(c) Obviously SB depends on meta-game. But it's so tasty to cast 4 Ashen Rider against Show and Tell...


"CYa".