Wait. . . so
Twin flame/Heat Shimmer --> Target Creature
Cast Dualcaster --> Copy Twin flame/Heat Shimmer --> Target Dual Caster.
Go Infinite?
That doesn't seem bad (if it works). It's a 5 mana combo which means that it deserves some attention. The fact that it is mono red might also be a draw?
I like Heat Shimmer more, since it grants Haste.
Of course you could combine it with mana dorks to run Twinflame.
Mono Red with a Sol manabase sounds better, though. Manamorphose could help to filter, or Seething Song to power out everything.
Priest of Urabrask and Burning-Tree Emissary might be interesting in that regard. Even if you don't combo, you could power out equipment pretty fast.
How about some weird combo-stompy Shell? (warning really awful decklist coming up)
4 City of Traitors
4 Ancient Tomb
14 Mountains
4 Twin flame
4 Dualcaster
2 Imperial Recruiter
2 Heat Shimmer
4 Phyrexian Revoker
4 Prophetic Flamespeaker
4 Magus of the Moon
3 Trinisphere
3 Blood Moon
4 Chrome Mox
4 Simian Spirit Guide
The problem with Twinflame is that, what would you ever actually want to target besides your combo piece? To target anything else is to cast a terrible burn spell. Maaaaaybe it'd be cute to hit like Keldon Marauders or like... eeeuggghh... Blistering Firecat.... but then you're just playing GetThere.dec, ew.
Whereas Dualcaster works with your stuff, your opponent's stuff, causes your copy to resolve before their original spell, etc etc.
Yes and no. Grindstone's non-combo use is also very limited in imperial painter, yet it is still played. Painter's Servant turns on your REBs and Grindstone, but by itself, it's also pretty darn useless. I agree with what you're saying, but it's a little more nuanced than 'sucks on its own'.
I know this is stretching things, but I would love to brew with Momentary Blink, Snapcaster Mage, Gilded Drake, Dualcaster Mage, Curfew, Saving Grasp and a bunch of Lightning Bolts and counters and aether vials
If you cast Twinflame on a Snapcaster Mage, you could use the SCM token trigger to flashback Twinflame and cast it again, so it could function as + 4 combat damage with a Snapcaster Mage.
Malicious Affliction
Instant
Morbid-When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.
Destroy target nonblack creature.
Seems pretty decent.
I wonder whether there's something better to be had with Cackling Counterpart/Fated Infatuation instead of Heat Shimmer/Twin Flame. For example it opens up the possibility of playing Phyrexian Dreadnought as an alternative game plan.
Wizard's attempt to fight Sneak and Show?
Bitter Feud
Enchantment
As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
How do you win if you resolve this in a 1v1 game??
It's another Furnace of Rath. Don't get too excited.
No worries, just wanted to talk about something other than Dualcaster Mage.
Interesting land. Doesn't do anything to stop TNN though...
Arcane Lighthouse
Land
T: Add 1 to your mana pool.
, T: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Seriously though... How do you win once Bitter Feud is on the table?
It's symmetrical right? Your creatures do double damage to yourself. Mine do double damage to me... Right??
Correct.
But I'd say the application of being able to two-for-one is limited. Unless you're relying on one of your own creatures dying, expecting your opponent to have three worthwhile creatures on the battlefield is a bit too unrealistic under most circumstances to make Affliction relevant. Though I do appreciate the card in general.
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