Fair - especially since the combo takes at least 2 turns. . . (Drop searblade first, then the land next turn, animate, combo), unless you are paying essentially 5/6 + U/B + RR
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Also more applicable in modern:
Eldrazi Displacer 2W
Creature - Eldrazi
Devoid
2C: Exile another target creature, then return it to the battlefield tapped under its owner's control.
3/3
Together with Wasteland Strangler BWC Modern Eldrazi can really control the board. Legacy? We have better options.
Also for Modern: The above with Tidehallow is a bit hilarious: combined with the Eldrazi Temple you can T3 drop Displacer, T4 play Temple, drop Sculler, flicker Sculler - have 1 card's gone forever, one more under the sculler that can be processed any time as long as it survives, and you still have a 3/3 and a 2/2 sitting around that can repeat the combo later.
Yeah, my bad, I flipped the P/T of Searblades in my head. Same point applies, though. If Searblade dealt damage instead of just getting bigger, or if the combo pieces had other interactions, I'd say game on. As it is, the combo looks weak and gets even weaker when you consider it's been possible forever and no one uses it.
Hell, if you want two card combos using bad cards, why don't we see Duskmantle Guildmage + that mind drill thing from New Phyrexia being a thing? Or Illusionist's Bracers and untappers?
Funny thing about Eldrazi Displacer: there's an infinite combo in Draft with it. Brood Monitor + this = infinite flicker effects; add in a Blood Artist effect and you instagib all players.
Phase 1, collect Eldrazi Displacer and Brood Monitor.
Phase 2, ???
Phase 3, Profit!
Looks like the ways to profit in draft are Catacomb Sifter (scrying), and Flayer Drone (actually a win-con!!).
Totally worth going 4 colors in draft, right?
Not so hasty. This is a Death & Taxes creature. To sum it up from fellow D&T players:
Okay, so I'm going to be testing Eldrazi Displacer as a 1-of following the release of the new set. This card can do some stupid stuff in our shell. Obviously, it recycles Flickerwisp, Stoneforge, and Restoration Angel triggers, which is sweet, but it can do much more. It gets really cute with Mangara. It can serve as a "Mom" effect for your other creature, which is cool. For three mana, you can remove a blocker; for six mana, you can remove two. For three mana, you can kill a token...like, a Marit Lage token. You can unflip a Delver, you can invalidate an attack, you can unattach a piece of equipment, and you can make a bad attack to push damage and then save your best guy(s). You can also invalidate most "cheat a fatty into play strategies" for three mana. Also, it is a respectable sized body, and it doesn't shrink to Dread of Night!Restoration Angel shenanigans aside, the potential utility of this card is huge. What I like especially about is the potential of repeated Flickerwisp "flickers" at instant speed, which is one of the strongest effects D&T has to offer. Mana might be a bit wonky since it requires C and overall 3 mana to activate.And Containment Priest makes it basically say "2C: Exile another target creature."
But given to potential synergy with the deck, I have high hopes in it.
You can start exiling critters with it + Containment Priest. Trigger stacking tricks with Leonin Relic Warder and Fiend Hunter work too.
There's a set of uncommon taplands. These might be useful for EDH or some budget decks. They got quite a nice art, too, excep for some kind of floating prisms that kinda spoil it.
It has potential and is obv quite strong once a super fair match goes very long. There are a few less fair matchups where it does something, in theory - can hold back an Emrakul or blink a Marit Leige token. But 2C is a lot of mana to have to hold up while still playing your normal game.
I could see it be better in Modern D+T, where your C sources are guaranteed to stick around / where the average deck is more creature focused and you're less punished for not having a purely disruptive hand. Blocks Etched Champion, can flicker a Twin target...
It could even recycle Primeval Titan triggers, but it's off-color for that deck.
Yet another classic of recycling old cards with a new, ridiculous high manacost. Remember Flame Slash?
Well, too strong!
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I mean for all our whining, I actually respect Wizards when they make deliberately under-powered sets to avoid powercreep. My problem with it though is that I don't understand why it fluctuates so much in the first place. It seems like wizards resets, power creeps very far, and then it resets again, which causes cards like the boulder salvo. Why not choose a baseline and stick with it? Why reset so far?
All those cards require 2 uncommons from BFZ with the draft format being OGW-OGW-BFZ - so the chance to actually pulling it off seems rather low.
R&D are just humans, too, not some demigods of design, and they fuck up all the time. But I do question why they had to dip that low with BFZ block, though. Shitty sets do sell worse (Dragon's Maze, anyone?) since nobody likes them and combining it with the insane cost Standard has right now, this seems like a major turn-off for the playerbase.
I remember when everybody of my playgroup quit Magic because Masques was so abysmally shitty.
Edit:
And Kitchen Table players quit if the sets become unsufferably low power. That's the crux.
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